David Dormagen
7d1d70f017
removed NoCollectDelay from engine; it's now handled by script
...
Which allows a lot more fine-grained controls as all the control and UI stuff is now also in script anyway.
2015-03-26 12:23:20 +01:00
David Dormagen
afbaf8c6aa
contents menu: fix not being able to put stuff into f.e. construction sites by ignoring the OCF check when collecting; allow Clonks to take stuff out of containers even if hand is full
2014-02-28 22:19:30 +01:00
David Dormagen
0c23d1b9a6
reimplemented the action bar to use the custom GUIs
...
action bar now only shows shortly after hitting Interact
2013-05-26 14:59:19 +02:00
David Dormagen
00382611be
fixed wrapping the hand position around when scrolling to the item before your first item
2013-05-24 23:24:33 +02:00
David Dormagen
04c8ad1cac
removed CON_Collect (now collects only into empty slots)
...
fixed inventory shifting
2013-05-24 20:09:19 +02:00
David Dormagen
6c861f9165
removed the hold-number-and-click-mouse controls
2013-05-24 00:00:18 +02:00
David Dormagen
c1d27bc3e9
mouse-wheel now scrolls through inventory (zoom is on shift+mouse-wheel)
2013-05-23 22:46:23 +02:00
David Dormagen
80ac9a9503
more one-hand cleanups
2012-12-29 14:08:53 +01:00
David Dormagen
d7eb93be1b
split ClonkControl.ocd into five libraries
...
Library_Inventory: handles slots and an arbitrary amount of hands, generic and not only Clonk-related
Library_InventoryControl: interactions between the user and the inventory
Library_CarryHeavyControl: interaction with carry-heavy-objects
Library_ClonkGamepadControl: gamepad-related stuff
Library_ClonkControl: general Clonk control library
2012-12-25 12:19:23 +01:00