Maikel de Vries
93481ed972
Remove Library_ItemContainer in favour of content menu (open with E)
...
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
...
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner
5762344f0b
Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?)
2011-10-10 01:46:13 +01:00
Felix Wagner
ac416cfb6e
Foodstuff: bread, cooked mushroom, flour (needs graphic)
2011-10-09 01:19:58 +01:00
Günther Brammer
9bfd8097ae
Minimal.ocs can rely on Definition1 default
2011-06-07 01:13:35 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Felix Wagner
72ee751a20
Just some minor edits, nothing specially important. Want to clean up my repos
2011-09-17 13:50:03 +01:00
Maikel de Vries
fe8e2cdfe2
Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
...
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries
ca1fc50b52
Engine: MapZoom defaults to 8
...
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Felix Wagner
550409166d
Backed out everything concerning Railways from Objects.ocd
2011-08-31 01:24:57 +02:00
Tobias Zwick
5a2096a393
replaced some textures
2011-08-28 23:19:03 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Tobias Zwick
24f2b12c79
crlf
2011-07-26 00:38:44 +02:00
Tobias Zwick
9089694052
power of two test scenario
2011-07-26 00:37:19 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Sven Eberhardt
90240f21ae
Test scenario for shape texture
2011-07-17 13:17:13 +02:00
David Dormagen
53e743b4d0
first version of flagpole and flag-libraries added
2011-06-18 15:22:34 +02:00
Richard Gerum
c9039a4655
added some deco (see lines.ocf for test)
2011-06-17 12:37:44 +02:00
Richard Gerum
2f68cc6e64
ropebridge planks can fall out on explosion (or it the bridge is set to fragile)
2011-06-13 15:33:32 +02:00
Richard Gerum
501ab13b11
the front line of the ropebridge is now foreground
2011-06-13 11:00:32 +02:00
Richard Gerum
4aeed96f89
added ropebridge
2011-06-12 13:29:15 +02:00
Charles Spurrill
7b7c1f5e89
Removed Clonk50.ocs, removed that damn wolf, and cleanup in tests
2011-05-31 09:36:58 -07:00
MimmoO
ea6c0944d9
Improved Moss: can be harvested with sword.
2011-05-24 21:32:13 +02:00
MimmoO
1a436f3248
MIMMO_MOSS_FAIL
2011-05-24 19:08:46 +02:00
MimmoO
53cf29ce5e
Added test scenario for Moss
2011-05-24 17:55:43 +02:00
Maikel de Vries
cbbee52179
Objects: Fixed a few warnings
...
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Maikel de Vries
7fe24131c7
Objects: Cable network producers now request other producers for objects
...
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries
09cc74e91c
CableLorries: Changed scenario to provide for a good test environment
...
Should be extended in the future whenever production lines and buildings become available.
2011-04-17 13:58:50 +02:00
Günther Brammer
426f8b0816
Add a Test scenario demonstrating the engine defaults
2011-04-14 16:23:26 +02:00
Maikel de Vries
d515df6055
Objects: Some fixes to cable network
...
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries
5da93528c6
Objects: Introduced delivery system for the cable network
...
Based on the concept of automatic production in buildings, and the current network capacities. Cable cars receive requests from producers and try to fulfill these request by transporting objects in the network.
2011-04-07 16:04:29 +02:00
Felix Wagner
b425cf71da
Reworked the pathfinding data assembly, various name changings in the variables
...
I did not made some benchmarks...old system still exists
Removing of cables missing but working on that
2011-04-11 13:43:46 +02:00
Felix Wagner
f45799fd16
Removed some crossing specific code from the lib, more shifting to come
2011-04-05 17:56:53 +02:00
Felix Wagner
8e92f1904c
Cables break on bending and when reaching max range (200 pixels so far), presumably unoptimised stuff
2011-03-30 01:37:13 +02:00
Maikel de Vries
b1c7096132
Objects: Code from crossing to library_cablestation
...
This is only the movement, many implementation details are still missing in the library.
2011-03-29 18:51:30 +02:00
Maikel de Vries
7474031691
Objects: Moved cable car library from tests to libraries
...
Needed to create cable station library.
2011-03-29 18:48:14 +02:00
Maikel de Vries
84411c3106
Tests.ocf: Moved scenario local objects to Experimental.ocd
...
This to assure that general purpose objects can be tested throughout different scenarios and in combination with different objects.
2011-03-23 15:16:52 +01:00
Felix Wagner
a36470c558
You can now manually engage the lorry to the cable, grab the lorry, push it to a station, interact while grabbing
...
You can then select a destination, select with left/right, start with leftclick/space, cancel with rightclick
2011-03-23 03:09:09 +01:00
Felix Wagner
c8bc3f8621
Fixed station overlay, now working
2011-03-21 21:38:10 +01:00
Felix Wagner
64f1f88b8d
Code cleaning, sourced the lorry stuff out into its own library, comments added
2011-03-21 18:49:49 +01:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00