Commit Graph

343 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner 5762344f0b Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?) 2011-10-10 01:46:13 +01:00
Felix Wagner ac416cfb6e Foodstuff: bread, cooked mushroom, flour (needs graphic) 2011-10-09 01:19:58 +01:00
Günther Brammer 9bfd8097ae Minimal.ocs can rely on Definition1 default 2011-06-07 01:13:35 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Felix Wagner 72ee751a20 Just some minor edits, nothing specially important. Want to clean up my repos 2011-09-17 13:50:03 +01:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Tobias Zwick 5a2096a393 replaced some textures 2011-08-28 23:19:03 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Tobias Zwick 24f2b12c79 crlf 2011-07-26 00:38:44 +02:00
Tobias Zwick 9089694052 power of two test scenario 2011-07-26 00:37:19 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Sven Eberhardt 90240f21ae Test scenario for shape texture 2011-07-17 13:17:13 +02:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Richard Gerum c9039a4655 added some deco (see lines.ocf for test) 2011-06-17 12:37:44 +02:00
Richard Gerum 2f68cc6e64 ropebridge planks can fall out on explosion (or it the bridge is set to fragile) 2011-06-13 15:33:32 +02:00
Richard Gerum 501ab13b11 the front line of the ropebridge is now foreground 2011-06-13 11:00:32 +02:00
Richard Gerum 4aeed96f89 added ropebridge 2011-06-12 13:29:15 +02:00
Charles Spurrill 7b7c1f5e89 Removed Clonk50.ocs, removed that damn wolf, and cleanup in tests 2011-05-31 09:36:58 -07:00
MimmoO ea6c0944d9 Improved Moss: can be harvested with sword. 2011-05-24 21:32:13 +02:00
MimmoO 1a436f3248 MIMMO_MOSS_FAIL 2011-05-24 19:08:46 +02:00
MimmoO 53cf29ce5e Added test scenario for Moss 2011-05-24 17:55:43 +02:00
Maikel de Vries cbbee52179 Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Maikel de Vries 7fe24131c7 Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries 09cc74e91c CableLorries: Changed scenario to provide for a good test environment
Should be extended in the future whenever production lines and buildings become available.
2011-04-17 13:58:50 +02:00
Günther Brammer 426f8b0816 Add a Test scenario demonstrating the engine defaults 2011-04-14 16:23:26 +02:00
Maikel de Vries d515df6055 Objects: Some fixes to cable network
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries 5da93528c6 Objects: Introduced delivery system for the cable network
Based on the concept of automatic production in buildings, and the current network capacities. Cable cars receive requests from producers and try to fulfill these request by transporting objects in the network.
2011-04-07 16:04:29 +02:00
Felix Wagner b425cf71da Reworked the pathfinding data assembly, various name changings in the variables
I did not made some benchmarks...old system still exists
Removing of cables missing but working on that
2011-04-11 13:43:46 +02:00
Felix Wagner f45799fd16 Removed some crossing specific code from the lib, more shifting to come 2011-04-05 17:56:53 +02:00
Felix Wagner 8e92f1904c Cables break on bending and when reaching max range (200 pixels so far), presumably unoptimised stuff 2011-03-30 01:37:13 +02:00
Maikel de Vries b1c7096132 Objects: Code from crossing to library_cablestation
This is only the movement, many implementation details are still missing in the library.
2011-03-29 18:51:30 +02:00
Maikel de Vries 7474031691 Objects: Moved cable car library from tests to libraries
Needed to create cable station library.
2011-03-29 18:48:14 +02:00
Maikel de Vries 84411c3106 Tests.ocf: Moved scenario local objects to Experimental.ocd
This to assure that general purpose objects can be tested throughout different scenarios and in combination with different objects.
2011-03-23 15:16:52 +01:00
Felix Wagner a36470c558 You can now manually engage the lorry to the cable, grab the lorry, push it to a station, interact while grabbing
You can then select a destination, select with left/right, start with leftclick/space, cancel with rightclick
2011-03-23 03:09:09 +01:00
Felix Wagner c8bc3f8621 Fixed station overlay, now working 2011-03-21 21:38:10 +01:00
Felix Wagner 64f1f88b8d Code cleaning, sourced the lorry stuff out into its own library, comments added 2011-03-21 18:49:49 +01:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Armin Burgmeier eaf62f71f9 Change .c4f extension to .ocf 2011-03-13 16:38:33 +01:00