Commit Graph

21 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Clonkonaut 6acea8930b Various objects: include library flammable
Increased burn time (140 frames) for: axe, bucket, grapple bow, hammer, pickaxe, shovel, sickle. So useful items will burn a little bit longer.
Coal will burn for 245 frames and then just burst into ashes and not change into a Burned Object.
2017-11-01 00:54:24 +01:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Mark f78890142c Refactoring: Fuel
Added parameter to 'GetFuelAmount' that specified how much fuel is requested from this object. Oil is now fuel and only the needed amount is removed instead of removing the entire stack when a producer requests fuel.
2016-03-01 17:29:24 +01:00
Mark 072f599cdb Refactoring fuel: Removed the 'get_partial' parameter.
This was used inconsistently and without regard to correctness, so it is better removed altogether. In case of incomplete objects, the incomplete object always returns the reduced amount.
2016-03-01 17:19:39 +01:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries a24dd229c4 producer does not depend on partial fuel amounts 2015-03-24 22:39:18 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Tobias Zwick 270f0406d8 make invaluable materials be displayed behind more important stuff (#990)
In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Charles Spurrill 13cb097a86 Nicer wood graphics 2012-11-10 20:00:18 -08:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Tobias Zwick ad59d353af descriptions & usagehelp for materials and foodstuff 2012-03-28 20:16:12 +02:00
Maikel de Vries d6f2a8bd1b Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
Felix Wagner 096c07a251 Sawmill added. Just push chopped trees in front of it. 2011-10-20 00:42:32 +01:00
Felix Wagner 865b91849b The axe can now chop trees and split them into wood (lossy) 2011-10-14 01:04:33 +01:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries e89caa464a Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00