Maikel de Vries
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aa892171fb
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update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
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2018-01-28 13:18:46 +01:00 |
Sven Eberhardt
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36685a3119
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Add HideInCreator=true to internal/helper/library definitions
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2016-07-10 22:06:48 -04:00 |
David Dormagen
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aec1988722
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removed category "vehicle" of several helper objects
Otherwise you can spawn them in the "Playground" scenario.
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2015-11-29 18:28:40 +01:00 |
Maikel de Vries
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346d5cd709
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another batch of Graphics.png removals
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2015-02-15 22:37:08 +01:00 |
Maikel de Vries
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c6802b8776
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Sven Eberhardt
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5094cc5c1b
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
David Dormagen
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3b093ac0de
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changed need-power-indicator to the classic blinking symbol
power messages fade out a lot faster
messages are also shown when a producer/consumer returns to giving/needing 0 power
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2012-02-19 17:02:29 +01:00 |
David Dormagen
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5cbaa697f0
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changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
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2012-02-18 22:50:18 +01:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
David Dormagen
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55db5fa98a
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helper object for floating messages added
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2011-04-14 18:36:20 +02:00 |