Commit Graph

15 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Mark 733d5ccca8 Surrounding: ContentsCount() works with ID now 2016-04-07 17:32:34 +02:00
David Dormagen c6dd261d05 Surrounding helper: added ContentsCount overload
..which is a pre-requisite to showing the current / max. contents count in the interaction menu.
2016-03-03 10:46:11 +01:00
Sven Eberhardt 77180efbdd Move dead clonks from interaction tabs to simple boxes in surrounding #1581 2016-01-11 18:19:01 -05:00
David Dormagen 79b9a793f5 fixed not being able to transfer a carry-heavy object into "surrounding"
More a work-around than a fix. I didn't really dive into WHY the problem happened, but you'd always throw away a different item and not the CH one. Probably because either DropInventoryItem or GetItemPos does something weird, but meh..
2015-10-18 08:07:43 +02:00
Sven Eberhardt c0222974dc Fix transfer from surroundings to container using interaction menu. 2015-10-03 22:26:10 -04:00
David Dormagen 42a5b8e0fe interaction menu: reworked "surrounding" internals (#1396)
The surrounding tab now uses the standard, mainstream contents display. That means that e.g. no ugly hacks are necessary to enable the "transfer all" buttons.
Previously, the surrounding menu was completely separate and always collected into the Clonk. Now you can also just put stuff directly from your surrounding into your lorry (i.e. just take everything around you into the lorry).
2015-09-24 21:27:52 +02:00
David Dormagen 87a824b49d inventory & interaction: added Find_Layer where appropriate 2015-09-05 11:22:23 +02:00
David Dormagen 438b405d29 collection: utilize Find_Property and unify collection behavior between "surrounding" tab in interaction menu and shift-collect
You can now intentionally collect objects that are stuck. Player-friendliness over everything! Losing an object in a basement had been the number 1 reason for suicides in Clonk.
2015-09-04 16:29:46 +02:00
Maikel de Vries 589d72f72b fix picking up non-collectible objects from surroundings 2015-06-09 23:15:29 +02:00
Maikel de Vries ec6d7c173e implement transfer all objects to surroundings 2015-06-07 19:04:43 +02:00
David Dormagen 7d1d70f017 removed NoCollectDelay from engine; it's now handled by script
Which allows a lot more fine-grained controls as all the control and UI stuff is now also in script anyway.
2015-03-26 12:23:20 +01:00
David Dormagen ebcc397221 add proper support (inventory & interaction-menu contents) for extra slot library
Also fix bug with GuiScriptWindow where scrollbars would not be hidden in some cases (f.e. no-crop parent and negative-top child).
2015-03-19 16:22:06 +01:00
David Dormagen d740a79ba5 polished the updating behaviour of the interaction menu; added "Your Environment" tab into interaction menu 2015-03-05 18:53:52 +01:00