Sven Eberhardt
bb7afe5850
Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty.
2018-01-21 21:53:01 -08:00
Sven Eberhardt
88d1136215
Missions/Raids: Add signpost texts
2018-01-21 21:36:44 -08:00
Mark
41d45db9c2
Library: Switch, SwitchTarget
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Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Fulgen301
44ca079bf6
Modify Missions.ocf in order to work with Rule_Relaunch
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- Crash
- DarkCastle
- DeepSeaMining
- Raid
- TreasureHunt
2017-03-30 20:55:05 +02:00
Sven Eberhardt
8d805a49a7
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-16 01:33:06 +01:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Sven Eberhardt
c678c07c40
Add squid to The Raid.
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Just so we show it off somewhere.
2015-10-01 23:22:57 -04:00
Sven Eberhardt
8614ce46c4
Create default ambience controller in all scenarios.
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Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt
f1970c5bc1
Add day/night cycle to The Raid.
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It looks really cool and the first mission should show that feature.
2015-09-28 17:01:03 -04:00
Sven Eberhardt
9db8adf44e
Add flowers to The Raid.
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Also made the rotatable.
2015-09-09 21:24:38 -04:00
Sven Eberhardt
05a78138a3
Add sound and music ambience object.
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Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt
5e03c9a8db
The Raid: Minor fixes, decoration, dialogue and map adjustments.
2015-08-09 23:26:56 -04:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Sven Eberhardt
77f4170b5a
Raid made more failsafe: Wood barrel respawn and removed a deadly gap in the landscape.
2014-10-04 11:33:45 +02:00
Sven Eberhardt
14168fb5a5
Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt.
2014-09-22 19:52:34 +02:00
Sven Eberhardt
78d2f71843
Minor Raid mission improvements.
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* More loam below lava lakes
* Grass
* Dora and Pyrit give hints to ask Newton for oil (Newton will point the player to Mave)
* Some typos fixed
2014-08-21 15:27:58 +02:00
Sven Eberhardt
5955ab146e
Add new mission "raid".
2014-08-20 18:06:20 +02:00