Commit Graph

19 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Sven Eberhardt bb7afe5850 Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty. 2018-01-21 21:53:01 -08:00
Sven Eberhardt 88d1136215 Missions/Raids: Add signpost texts 2018-01-21 21:36:44 -08:00
Mark 41d45db9c2 Library: Switch, SwitchTarget
Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Fulgen301 44ca079bf6 Modify Missions.ocf in order to work with Rule_Relaunch
- Crash
- DarkCastle
- DeepSeaMining
- Raid
- TreasureHunt
2017-03-30 20:55:05 +02:00
Sven Eberhardt 8d805a49a7 Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
Clonkonaut 5a351e7bb5 Added restart rule to all story missions (#1224). 2015-12-10 23:38:20 +01:00
Sven Eberhardt c678c07c40 Add squid to The Raid.
Just so we show it off somewhere.
2015-10-01 23:22:57 -04:00
Sven Eberhardt 8614ce46c4 Create default ambience controller in all scenarios.
Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt f1970c5bc1 Add day/night cycle to The Raid.
It looks really cool and the first mission should show that feature.
2015-09-28 17:01:03 -04:00
Sven Eberhardt 9db8adf44e Add flowers to The Raid.
Also made the rotatable.
2015-09-09 21:24:38 -04:00
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt 5e03c9a8db The Raid: Minor fixes, decoration, dialogue and map adjustments. 2015-08-09 23:26:56 -04:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 36b29fd32e adapt scenarios to rank->branch change 2015-01-07 00:04:44 +01:00
Sven Eberhardt 77f4170b5a Raid made more failsafe: Wood barrel respawn and removed a deadly gap in the landscape. 2014-10-04 11:33:45 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt 78d2f71843 Minor Raid mission improvements.
* More loam below lava lakes
* Grass
* Dora and Pyrit give hints to ask Newton for oil (Newton will point the player to Mave)
* Some typos fixed
2014-08-21 15:27:58 +02:00
Sven Eberhardt 5955ab146e Add new mission "raid". 2014-08-20 18:06:20 +02:00