Armin Burgmeier
ccbc7aebc8
Fix missing object bug in Crash.ocs, create windmill in DoInit()
2012-04-22 01:06:25 +02:00
David Dormagen
1150d2afa3
windmill in crash landing fixed
2012-04-22 00:06:33 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
...
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Felix Wagner
de2dbceaf2
Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?)
2012-04-05 03:05:48 +01:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries
be02f5bdc1
Fixed multiple team account rules giving too much money
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Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Sven Eberhardt
f51dea167f
Skylands.ocs: Goal
2012-03-18 22:11:30 +01:00
Sven Eberhardt
57eac58aa3
Skylands: Fix lift tower
2012-03-18 18:26:30 +01:00
Sven Eberhardt
501797dd83
Skylands.ocs: Plane part respawn; plane part elevator transport fix
2012-03-18 17:25:11 +01:00
Charles Spurrill
6ec435bec5
Rewording of Crash.ocs English intro
2012-03-18 06:22:48 -07:00
Maikel de Vries
6e55dce1e5
Added Invincible and NonFlammable effects for NPCs, etc.
...
Also applied that to Crash.ocs NPCs
2012-03-18 13:16:25 +01:00
Sven Eberhardt
ccb2c0dc98
Skylands: Trees, materials and some tweaks
2012-03-17 15:31:32 +01:00
Charles Spurrill
c54226dcb1
Rewording of Crash.ocs' English intro
2012-03-11 20:14:50 -07:00
Sven Eberhardt
18fb523f58
Skylands.ocs: Sky islands scenario WIP
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fixed some typo in Crash.ocs
2012-03-12 00:50:13 +01:00
Armin Burgmeier
4180382c77
Crash.ocs: Make emergency boompacks uncontrollable
2012-03-11 19:29:46 +01:00
Armin Burgmeier
a942e33456
Don't restart intro if a player joins midgame
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Relies on #726 being fixed.
2012-03-11 01:34:48 +01:00
Armin Burgmeier
da0f00f511
Add engine die sound to Crash.ocs
2012-03-11 01:25:22 +01:00
Maikel de Vries
c55660126e
Improved Crash intro sequence
2012-03-11 01:20:15 +01:00
Sven Eberhardt
346d3018da
Crash.ocs: Goal graphics
2012-03-10 23:23:36 +01:00
Armin Burgmeier
97cfd81133
Support mesh graphics and ingame objects as menu item graphics
2012-03-11 00:06:44 +01:00
Maikel de Vries
263a359393
Crash: some minor improvements to the intro
2012-03-10 21:04:02 +01:00
Sven Eberhardt
633c3671bf
Crash.ocs: Fix a shortcut in landscape
2012-03-10 20:03:46 +01:00
Armin Burgmeier
8f239fb353
Add file forgotton in previous commit
2012-03-10 19:10:34 +01:00
Armin Burgmeier
87ff13981d
Add intro to Crash scenario
2012-03-10 19:04:11 +01:00
Sven Eberhardt
7479ea523e
Crash: Dialogue strings
2012-03-10 18:58:13 +01:00
Sven Eberhardt
6ba11122be
Crash.ocs tweaks
2012-03-10 18:53:16 +01:00
Maikel de Vries
83ee9bcd7f
Implemented goal for Crash.ocs
2012-03-10 18:46:51 +01:00
Sven Eberhardt
9cd563c52e
Lots of improvements on Crash.ocs
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Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries
a82f87587e
Added NPCs to Crash scenario
2012-03-10 17:02:45 +01:00
Sven Eberhardt
a7289f5f1c
+Crash.ocs - a new settlement adventure scenario WIP
2012-03-10 16:05:03 +01:00
Maikel de Vries
51889abb04
Goldrush has more firestones in the earth
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This to make sure players can mine enough resources from the start, also symmetrize wind and introduced topsoil and midsoil earth.
2012-03-04 21:45:55 +01:00
Maikel de Vries
a977aebac5
Cloud: clean up and fixed lightning strikes
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This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Maikel de Vries
c3b57957c4
Coniferous tree seeds faster, this is needed in for rounds like Goldmine
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Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Felix Wagner
b61a44d7fa
last fixes to make Eclipse happy
2012-02-20 12:27:14 +00:00
Maikel de Vries
afce022761
Remove testing settlement from Goldrush script
2012-02-19 17:43:57 +01:00
Maikel de Vries
4d1b10a23a
Removed Cable reel and power line
2012-02-19 00:45:10 +01:00
Armin Burgmeier
1dc4d16dd6
Add proper umlauts in the German texts of Crash.ocs
2012-03-13 21:28:33 +01:00
Maikel de Vries
121f3092b2
Add lorry for real to GoldRush and IronPeak
2012-02-04 18:19:13 +01:00
Felix Wagner
d73eeb454c
Added lorry to GoldRush
2012-02-03 18:45:12 +00:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
058c476bfc
Changed knowledge regarding tools
2012-01-16 23:33:08 +00:00