Commit Graph

68 Commits (3989baedbd8c6185cd278139affdc0bc42404b10)

Author SHA1 Message Date
Armin Burgmeier ccbc7aebc8 Fix missing object bug in Crash.ocs, create windmill in DoInit() 2012-04-22 01:06:25 +02:00
David Dormagen 1150d2afa3 windmill in crash landing fixed 2012-04-22 00:06:33 +02:00
David Dormagen 6517b230e6 added NoPowerNeed rule, made requesting 0 power possible 2012-04-15 17:02:47 +02:00
Bernhard Bonigl 1d51575b67 Fixed Dialogue not continuing 2012-04-14 16:02:10 +02:00
Armin Burgmeier eca25614fe Increase max. player size in settlement scenarios 2012-04-14 16:39:45 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier ad3a19008d MtBrame.ocs: Some minor map adjustments 2012-04-11 22:20:53 +02:00
Armin Burgmeier e325aa6835 MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump 2012-04-09 15:41:40 +02:00
Armin Burgmeier 6a2b058a6d MtBrame.ocs: Make sure there is a shovel for all players 2012-04-09 14:30:37 +02:00
Armin Burgmeier 9c9db94a96 MtBrame.ocs: Remove some loam so that it's not trivially solvable 2012-04-08 23:54:22 +02:00
Armin Burgmeier a0b13ad238 Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks 2012-04-08 19:56:14 +02:00
Felix Wagner de2dbceaf2 Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?) 2012-04-05 03:05:48 +01:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries be02f5bdc1 Fixed multiple team account rules giving too much money
Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Sven Eberhardt f51dea167f Skylands.ocs: Goal 2012-03-18 22:11:30 +01:00
Sven Eberhardt 57eac58aa3 Skylands: Fix lift tower 2012-03-18 18:26:30 +01:00
Sven Eberhardt 501797dd83 Skylands.ocs: Plane part respawn; plane part elevator transport fix 2012-03-18 17:25:11 +01:00
Charles Spurrill 6ec435bec5 Rewording of Crash.ocs English intro 2012-03-18 06:22:48 -07:00
Maikel de Vries 6e55dce1e5 Added Invincible and NonFlammable effects for NPCs, etc.
Also applied that to Crash.ocs NPCs
2012-03-18 13:16:25 +01:00
Sven Eberhardt ccb2c0dc98 Skylands: Trees, materials and some tweaks 2012-03-17 15:31:32 +01:00
Charles Spurrill c54226dcb1 Rewording of Crash.ocs' English intro 2012-03-11 20:14:50 -07:00
Sven Eberhardt 18fb523f58 Skylands.ocs: Sky islands scenario WIP
fixed some typo in Crash.ocs
2012-03-12 00:50:13 +01:00
Armin Burgmeier 4180382c77 Crash.ocs: Make emergency boompacks uncontrollable 2012-03-11 19:29:46 +01:00
Armin Burgmeier a942e33456 Don't restart intro if a player joins midgame
Relies on #726 being fixed.
2012-03-11 01:34:48 +01:00
Armin Burgmeier da0f00f511 Add engine die sound to Crash.ocs 2012-03-11 01:25:22 +01:00
Maikel de Vries c55660126e Improved Crash intro sequence 2012-03-11 01:20:15 +01:00
Sven Eberhardt 346d3018da Crash.ocs: Goal graphics 2012-03-10 23:23:36 +01:00
Armin Burgmeier 97cfd81133 Support mesh graphics and ingame objects as menu item graphics 2012-03-11 00:06:44 +01:00
Maikel de Vries 263a359393 Crash: some minor improvements to the intro 2012-03-10 21:04:02 +01:00
Sven Eberhardt 633c3671bf Crash.ocs: Fix a shortcut in landscape 2012-03-10 20:03:46 +01:00
Armin Burgmeier 8f239fb353 Add file forgotton in previous commit 2012-03-10 19:10:34 +01:00
Armin Burgmeier 87ff13981d Add intro to Crash scenario 2012-03-10 19:04:11 +01:00
Sven Eberhardt 7479ea523e Crash: Dialogue strings 2012-03-10 18:58:13 +01:00
Sven Eberhardt 6ba11122be Crash.ocs tweaks 2012-03-10 18:53:16 +01:00
Maikel de Vries 83ee9bcd7f Implemented goal for Crash.ocs 2012-03-10 18:46:51 +01:00
Sven Eberhardt 9cd563c52e Lots of improvements on Crash.ocs
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries a82f87587e Added NPCs to Crash scenario 2012-03-10 17:02:45 +01:00
Sven Eberhardt a7289f5f1c +Crash.ocs - a new settlement adventure scenario WIP 2012-03-10 16:05:03 +01:00
Maikel de Vries 51889abb04 Goldrush has more firestones in the earth
This to make sure players can mine enough resources from the start, also symmetrize wind and introduced topsoil and midsoil earth.
2012-03-04 21:45:55 +01:00
Maikel de Vries a977aebac5 Cloud: clean up and fixed lightning strikes
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Maikel de Vries c3b57957c4 Coniferous tree seeds faster, this is needed in for rounds like Goldmine
Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Felix Wagner b61a44d7fa last fixes to make Eclipse happy 2012-02-20 12:27:14 +00:00
Maikel de Vries afce022761 Remove testing settlement from Goldrush script 2012-02-19 17:43:57 +01:00
Maikel de Vries 4d1b10a23a Removed Cable reel and power line 2012-02-19 00:45:10 +01:00
Armin Burgmeier 1dc4d16dd6 Add proper umlauts in the German texts of Crash.ocs 2012-03-13 21:28:33 +01:00
Maikel de Vries 121f3092b2 Add lorry for real to GoldRush and IronPeak 2012-02-04 18:19:13 +01:00
Felix Wagner d73eeb454c Added lorry to GoldRush 2012-02-03 18:45:12 +00:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner 058c476bfc Changed knowledge regarding tools 2012-01-16 23:33:08 +00:00