Maikel de Vries
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106e05d7e2
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Fixed updating the textures of barrels
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2012-04-15 17:15:59 +02:00 |
Tobias Zwick
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1abe406ae2
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descriptions and usagehelp for weapons
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2012-03-28 21:14:58 +02:00 |
Tobias Zwick
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ad59d353af
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descriptions & usagehelp for materials and foodstuff
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2012-03-28 20:16:12 +02:00 |
Tobias Zwick
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4a6c53a700
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descriptions for produceables: tools
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2012-03-19 01:03:05 +01:00 |
Bernhard Bonigl
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c75f70e387
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Fixed error message with boompack
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2012-04-14 16:51:11 +02:00 |
Martin Plicht
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67f697c94b
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Don't pass 0 for the effect when calling RemoveEffect with effect name
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2012-04-12 20:02:53 +02:00 |
Martin Plicht
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a4194c22e9
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
David Dormagen
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99638db4c9
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fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
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2012-04-10 23:31:46 +02:00 |
Felix Wagner
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2179adae7c
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(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
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2012-04-10 04:17:57 +01:00 |
Felix Wagner
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9548c1979d
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Stupid me should have removed testing stuff...
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2012-04-10 04:12:22 +01:00 |
Felix Wagner
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b0b561a25c
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Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
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2012-04-10 04:10:21 +01:00 |
Felix Wagner
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7fbefbeb67
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Fixed grappler rope acceleration (#476)
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2012-04-10 03:14:26 +01:00 |
Felix Wagner
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91a1108873
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Fixed underwater digging
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2012-04-09 02:50:06 +01:00 |
Bernhard Bonigl
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de3e9ed9aa
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Fixed Carryheavy-Animation bugs
Re-enabled beeing able to grab stuff with carryheavy
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2012-04-08 01:43:15 +02:00 |
Felix Wagner
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cce5d109ef
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no_dig2objects parameter for DigFree / DigFreeRect
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2012-04-05 16:49:47 +01:00 |
Felix Wagner
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234ed3c6b1
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+ Bucket.ocd
You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
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2012-04-05 03:02:35 +01:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Armin Burgmeier
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4180382c77
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Crash.ocs: Make emergency boompacks uncontrollable
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2012-03-11 19:29:46 +01:00 |
Armin Burgmeier
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87ff13981d
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Add intro to Crash scenario
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2012-03-10 19:04:11 +01:00 |
Sven Eberhardt
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9cd563c52e
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Lots of improvements on Crash.ocs
Pump: Make it possible to limit pumpable materials
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2012-03-10 18:23:48 +01:00 |
Maikel de Vries
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d6f2a8bd1b
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Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
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2012-03-10 17:33:57 +01:00 |
Armin Burgmeier
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9d94b1da6e
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For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
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2012-02-25 17:35:24 +01:00 |
Armin Burgmeier
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cebbacd3f4
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Remove "Picture" DefCore entry in objects having mesh graphics
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2012-02-25 17:04:00 +01:00 |
David Dormagen
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8f13c3c791
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fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
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2012-02-23 21:44:10 +01:00 |
Felix Wagner
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39e2fd8320
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Unused var fix, I forgot to save
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2012-02-20 12:06:38 +00:00 |
Felix Wagner
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0051862213
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For the sake of Eclipse: fixed various var declarations
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2012-02-20 12:04:59 +00:00 |
Felix Wagner
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eb6b7be7ee
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Fixed various unused vars
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2012-02-20 11:58:58 +00:00 |
Felix Wagner
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1c4deede8c
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Fixed Code never reached warnings
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2012-02-20 11:25:43 +00:00 |
Maikel de Vries
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4d1b10a23a
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Removed Cable reel and power line
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2012-02-19 00:45:10 +01:00 |
David Dormagen
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e5746dd407
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Sprout Berries should look less like plastic
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2012-02-04 15:03:39 +01:00 |
David Dormagen
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d6b90bdaa7
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Sprout Berry Bush added
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2012-01-22 00:20:16 +01:00 |
Felix Wagner
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54b97e8b0a
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Weird code tweak. How could this not provoke an error?
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2012-01-17 22:40:26 +00:00 |
Maikel de Vries
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a675400f8a
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Loam can be produced at the foundry with water
still need to display water needs
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2012-01-12 19:23:35 +01:00 |
Armin Burgmeier
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340bbb5f79
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Set a picture rect for the metal bar
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2012-01-09 22:19:05 +01:00 |
Maikel de Vries
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7bcb72ab7b
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Hammer construction menu replaced by drag&drop menu
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
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2012-01-02 03:14:57 +01:00 |
Armin Burgmeier
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609e42a296
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Add definition picture graphics for dynamite box and igniter
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2011-12-31 13:01:39 +01:00 |
Maikel de Vries
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e1da36219f
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New implementation for the production menu, similar to contents menu
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2011-12-29 16:59:07 +01:00 |
Armin Burgmeier
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d0e8e8c2f5
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Add components for dynamite
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2011-12-29 20:26:55 +01:00 |
David Dormagen
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5adc9d9537
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GoldBars can be sold too
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2011-12-29 20:21:19 +01:00 |
David Dormagen
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2c2cc44b15
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GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
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2011-12-29 16:06:12 +01:00 |
Maikel de Vries
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0d1260331b
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Explosives can be produced in the workshop until an alternative is available
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2011-12-28 19:48:33 +01:00 |
Maikel de Vries
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93481ed972
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Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
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2011-12-28 19:25:00 +01:00 |
Felix Wagner
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3da392888c
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Moss & Lichen added, Lichen graphic needed
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2011-11-05 01:49:15 +00:00 |
Charles Spurrill
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d9a02eaf14
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Carry-Heavy system added
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2011-10-26 14:03:12 -07:00 |
Felix Wagner
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f812208711
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Axe: interrupt chopping if clonk does something else than IsWalking
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2011-10-21 21:17:03 +01:00 |
Charles Spurrill
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66e261572b
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Boompack doesn't weigh so much
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2011-10-20 01:53:27 -07:00 |
Felix Wagner
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096c07a251
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Sawmill added. Just push chopped trees in front of it.
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2011-10-20 00:42:32 +01:00 |
Charles Spurrill
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23d2508602
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fixed shovel topology
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2011-10-18 17:07:43 -07:00 |
Charles Spurrill
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ec1e9fba5c
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Fix orangey-ness of hammer and boompack
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2011-10-18 15:40:44 -07:00 |
Charles Spurrill
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8925f85af1
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Sword is finally shaded like it is supposed to be :)
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2011-10-17 03:59:42 -07:00 |