Armin Burgmeier
2e0b00a5e0
Change .c4b extension to .ocb
2011-03-13 17:06:23 +01:00
Armin Burgmeier
3a9556f1a3
Change .c4m extension to .ocm
2011-03-13 17:01:53 +01:00
Armin Burgmeier
c61e92ec98
Change .c4i extension to .oci
2011-03-13 16:56:26 +01:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00
Armin Burgmeier
2a2408f9a8
Change .c4p extension to .ocp
2011-03-13 16:39:48 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00
Armin Burgmeier
41a1b5867d
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00
Armin Burgmeier
e282bf9a9c
Change .c4s extension to .ocs
2011-03-13 16:11:55 +01:00
Armin Burgmeier
085acf3d9a
Remove .c4k icon
2011-03-13 16:01:34 +01:00
Armin Burgmeier
c69e2c9248
Remove .c4x icon
2011-03-13 16:01:34 +01:00
Günther Brammer
6912b118e5
If boost uses static_assert, do not make static_assert use boost
2011-03-11 14:58:58 +01:00
Nicolas Hake
62f840412e
Check for static_assert support
2010-05-29 14:44:16 +02:00
Günther Brammer
8ff6ae847c
C4Group::LoadEntry takes pointer instead of non-const reference
2011-03-05 02:44:26 +01:00
Nicolas Hake
d82815087e
win32/g++: Silence some format warnings
2011-03-04 00:40:17 +01:00
Nicolas Hake
73ec989261
win32: Avoid build error when using old SDK headers
2011-03-04 00:08:11 +01:00
Nicolas Hake
ff2ac49368
win32: Log human-readable crash info while writing minidump
...
The information that will be written to the logfile is the exception data,
processor control and GP registers (x86/x64), up to 512 bytes around the stack
pointer, a stack trace, and the list of loaded modules.
2011-03-01 13:28:13 +01:00
Martin Plicht
9ff63b25d7
editor: cocoa: Enable/Disable some more user interface controls when game running/closed
2011-01-29 09:05:04 +01:00
Martin Plicht
6d711b1fe4
editor:cocoa: Fix viewport scrollbars when zoomed
2011-02-15 12:45:55 +01:00
Martin Plicht
b7a542089b
cocoa: Don't update opengl context in drawRect:
2011-01-26 17:11:02 +01:00
Martin Plicht
c887878af9
editor:mac: Increase/Decrease Zoom command
2011-01-26 17:09:48 +01:00
Günther Brammer
9aa331d98c
console mode: Fix compilation without libreadline
2011-02-04 00:16:45 +01:00
Günther Brammer
cde66b249f
C4Include.h: Do not include C4Gui.h
...
The two dialogs in headers included in C4Game.h are only used by classes in
those headers, and do not need to be defined in the headers.
2011-01-24 01:15:58 +01:00
Julius Michaelis
8cbfa00a4e
dedicated: fix CMake and object loading (thanks ck and Guenther)
2011-01-30 21:44:54 +01:00
Günther Brammer
7771a58f38
Do not include SDL_mixer.h from headers
...
In case the header is included but not used by a program compiled without
sound support.
2011-01-24 01:17:06 +01:00
Günther Brammer
14f90d0fc1
editor/gtk: Fix scrollbars of zoomed viewports
2011-01-25 20:21:49 +01:00
Günther Brammer
76370cb0ec
gtk: Fixes for newer GTK+ 3 versions
2011-01-24 01:06:34 +01:00
Günther Brammer
7c56940c4b
gtk: use gtk_show_uri to open a browser if possible
2011-01-23 23:03:57 +01:00
Günther Brammer
829874e011
editor/gtk: Migrate to non-deprecated APIs
2011-01-23 23:04:40 +01:00
Günther Brammer
8b989e414a
Move C4ViewportWindow initialization to C4ViewportWindow::Init
2011-01-23 23:02:23 +01:00
Günther Brammer
60b3415624
sdl: update for refresh rate API changes
2011-01-24 23:32:51 +01:00
Martin Plicht
cdc29a593a
Mac: Fix build by adding refresh rate parameter (ignoring it)
2011-01-24 12:11:18 +01:00
Martin Plicht
ae447c30c1
Mac: Fix wrong method signature for ClonkAppDelegate makeFakeArgs
2011-01-10 02:21:09 +01:00
Martin Plicht
2aed52a6fb
Mac: Cocoa: Add "Reset Zoom" menu item to set zoom level of active viewport to 1
2011-01-13 21:21:19 +01:00
Nicolas Hake
d1b2f1a325
win32: Default to current desktop display settings ( #484 , #493 )
...
Previously, the graphics code tried to set a refresh rate as close to
85 Hz as possible. This led to black screens when the display driver
would report a refresh rate that was not actually supported by the
monitor.
This change also uses the currently set monitor orientation, instead
of always selecting a non-rotated display mode.
2011-01-20 15:43:19 +01:00
Günther Brammer
83322f596a
Move Mesh loaders from src/platform to src/lib
...
They are entirely platform-independent.
2011-01-19 22:55:18 +01:00
Günther Brammer
5b3fe189ea
editor/gtk: Save the clipboard on exit
...
Normally, this is done by gtk_main with a private function. Since Clonk
does not use gtk_main, that function is copied and slightly changed to use
the public API and compile as C++.
2011-01-16 21:30:59 +01:00
Günther Brammer
f10e01a01c
config: Remove unused General.Record
2011-01-16 17:21:48 +01:00
Günther Brammer
4e01716f28
editor: Automatically open landscape tools dialog
...
The landscape tools is mostly useless without the dialog, whereas the other
modes are useful without the dialog.
But mostly this is a side effect of removing PropertyDlg.Active along with
the C4PropertyDlg class.
2011-01-13 18:21:59 +01:00
Günther Brammer
173d247b4f
x11: Restore argc/argv saving accidentally removed two commits ago
2011-01-10 15:52:50 +01:00
Günther Brammer
20afa7b470
console mode: Move keyboard input to CStdInProc, make it compile again
2011-01-10 00:01:17 +01:00
Martin Plicht
0226c11f12
Mac: Cocoa: Allow resizing the game window. Aspect ratio enforced, no actual resolution switching
2011-01-06 17:56:04 +01:00
Martin Plicht
50c69ebedb
Mac: Cocoa: Keyboard input: Feed whole utf8-string to C4GuiScreen::CharIn
2011-01-02 18:57:11 +01:00
Martin Plicht
acf5480ac9
Mac: Cocoa: Multisampling
2011-01-02 02:13:09 +01:00
Martin Plicht
89a59b5453
Mac: Remove references to MacUtility.h in SDL files
2010-12-23 01:47:20 +01:00
Martin Plicht
776dd7060b
Mac: Magnify gesture to toggle fullscreen mode when in the menus
2010-12-21 03:14:45 +01:00
Martin Plicht
37ef64344d
Mac: Treat cmd and ctrl the same
2010-12-13 23:05:27 +01:00
Martin Plicht
c56f385ecc
Mac: Cocoa: Make C4EditCursor.(Delete|Duplicate|GrabContents) accessible via main menu
2010-12-13 23:29:14 +01:00
Martin Plicht
8ee91cb326
Mac: Remove obsolete constructor
2011-01-09 00:49:54 +01:00
Günther Brammer
6d3feabe69
Reduce #includes so that C4Include.h doesn't include C4Value.h
...
This should avoid many complete rebuilds.
2011-01-08 17:04:20 +01:00
Günther Brammer
00db064ad5
SDL: updates for the editor and CStdWindow::Init changes
2011-01-08 02:18:36 +01:00