Commit Graph

3556 Commits (1f8cd31fa24a222ba9b8ffdf2c71a03867c55fed)
 

Author SHA1 Message Date
Maikel de Vries 724eac83c8 BeyondTheRocks: Added Ore mine scenario
A somewhat more difficult scenario for suitable for a next release, may also be used for testing stuff in the meanwhile,
2011-10-15 01:24:24 +02:00
Maikel de Vries d26689f8be BeyondTheRocks: Added goldmine scenario
This scenario can be used as a testing scenario and will be the most elementary settlement scenario.
2011-10-15 01:22:50 +02:00
Charles Spurrill 5e3a9f9450 Gold bar is smaller 2011-10-14 14:38:53 -07:00
Felix Wagner 893702a3c6 ignore openclonk.sln 2011-10-14 18:02:50 +01:00
Daniel 79d44490b6 Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Charles Spurrill b585d25295 Gender-neutral munching sounds 2011-10-14 01:44:54 -07:00
Charles Spurrill 5516dea6fe Larger bread (graphic in landscape) 2011-10-14 01:24:04 -07:00
Charles Spurrill e568750d35 Added Gold Bar (3 nuggets to smelt) 2011-10-14 01:03:56 -07:00
Charles Spurrill 074f473d05 Metal-barrel has proper strings 2011-10-14 00:58:16 -07:00
Charles Spurrill 89ebfa9b92 Allow chest to be constructed 2011-10-13 23:22:10 -07:00
Charles Spurrill 619a1f6424 Fire comes out at the right spot for the foundry when metal pours 2011-10-13 23:00:10 -07:00
Felix Wagner 865b91849b The axe can now chop trees and split them into wood (lossy) 2011-10-14 01:04:33 +01:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill d836d89b9d Better animation for the catapult 2011-10-13 12:03:23 -07:00
Charles Spurrill 334ded8a00 BowAimArms animation blending fix 2011-10-13 11:32:51 -07:00
Charles Spurrill b079ead630 New seed graphic 2011-10-12 19:51:34 -07:00
Charles Spurrill 4920f8b693 Added functions to tree for axe interaction 2011-10-12 17:27:58 -07:00
Günther Brammer 4aa119af21 Make C4SoundSystem.cpp utf-8 again 2011-10-13 02:09:50 +02:00
Charles Spurrill c73316ead6 Axe works (visually)! Ready for clonkonaut to make it affect trees 2011-10-12 16:50:31 -07:00
Felix Wagner 610940ceb8 Version corrected 2011-10-13 00:43:16 +01:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 05c02c7dda Proper attribution of the pickaxe 2011-10-12 14:32:15 -07:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Armin Burgmeier f67b20f3f2 Fix a crash when a mirrored animation has a track for only one pair of bones 2011-10-12 21:13:13 +02:00
Charles Spurrill f5654b15bb Normalize all clonk textures to 512x 2011-10-12 12:08:30 -07:00
Günther Brammer 7b325561f0 CMake: Remove now redundant code to pack c4groups during installation 2011-10-12 20:59:28 +02:00
Günther Brammer 469eb4ddbc editor: Do copy the scenario before saving as a scenario
The deletion only happened when saving as a savegame.

C4Console::SaveScenario also is a much more natural place to do the
copying, since it already contained the part where the new path was copied
to Game.ScenarioFilename.
2011-10-12 20:47:08 +02:00
Armin Burgmeier 8b3a96dcdb Apply animation mirror to bone translation of all keyframes 2011-10-12 20:50:27 +02:00
Charles Spurrill e32825d203 Musket steel is brighter 2011-10-12 10:47:30 -07:00
Maikel de Vries 8e27ffd5c7 Engine: PlaceVegetation now respects bounding box for C4D_Place_Surface 2011-10-12 17:17:04 +02:00
Charles Spurrill 0aa859c35c Click.wav is non-fuzzy 2011-10-11 19:28:32 -07:00
Felix Wagner 221c561c3c Settlement scenario folder 2011-10-11 23:41:16 +01:00
Günther Brammer 52b87fa64f Do not change the working directory
Build and release engines in either installed or uninstalled locations
should find the game data without this now.
2011-10-11 02:08:04 +02:00
Günther Brammer f1cedd5420 Look in the planet folder for game data, too
This replaces the BUILD_TO_PLANET option and makes in-tree Makefile builds
run without further work. Out-of-tree builds need a symlink to planet from
the build directory.
2011-10-11 15:15:41 +02:00
Günther Brammer 8da7abc12f Mac: Use the SystemDataPath for the "GameDataPath" like the other platforms 2011-10-11 15:14:05 +02:00
Günther Brammer fa1cab4896 Clean up some obsolete Config.General.ExePath usages 2011-10-10 23:28:01 +02:00
Julius Michaelis b7d67bd143 make install a predefined set of c4groups instead of everything in the planet directory 2011-10-11 18:59:58 +02:00
Maikel de Vries 527845f32e Objects: Production library now takes into account power 2011-10-11 14:20:25 +02:00
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Günther Brammer cd4545e22c Remove .hgtags from default branch 2011-10-08 15:50:03 +02:00
Maikel de Vries 68c11a1b66 Objects: Fixed runtime error in Relaunch container
ERROR: object call: target is zero.
by: OpenWeaponMenu() (obj #798) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:52)
2011-10-11 01:07:42 +02:00
Maikel de Vries 69963fdf1b Objects: Fixed runtime error in ringmenu
ERROR: division by zero.
by: Select(381,179) (obj #143) (Objects.ocd\HUD.ocd\Ringmenu.ocd\Script.c:120)
2011-10-11 01:06:36 +02:00
Maikel de Vries d794b6d20f Objects: Fixed deathmatch elimination
Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Charles Spurrill 305081b6d3 Iron bomb doesn't weigh so much 2011-10-10 15:18:29 -07:00
Peter Wortmann 1388591644 Landscape: Dig2ObjectCollect shouldn't stop other materials from spawning [#678]
Thanks to Maikel for the accurate report.
2011-10-10 20:25:35 +01:00
Peter Wortmann 39b5125628 Mac: More changes to bundling
Added libvorbisfile and libogg as well

Removed zlib, libpng, libiconv and libcrypto. Those seem to exist on current Mac Os system.
2011-10-10 14:07:22 +01:00
Martin Plicht c4595f1109 Mac: Also bundle libvorbis 2011-10-10 02:53:12 +02:00
Felix Wagner 5762344f0b Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?) 2011-10-10 01:46:13 +01:00
Charles Spurrill 0e5d4ece61 New Flour graphic 2011-10-09 17:41:35 -07:00
Charles Spurrill ea449b00bb Fixed bow aiming animation during jump 2011-10-09 16:02:11 -07:00