Maikel de Vries
724eac83c8
BeyondTheRocks: Added Ore mine scenario
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A somewhat more difficult scenario for suitable for a next release, may also be used for testing stuff in the meanwhile,
2011-10-15 01:24:24 +02:00
Maikel de Vries
d26689f8be
BeyondTheRocks: Added goldmine scenario
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This scenario can be used as a testing scenario and will be the most elementary settlement scenario.
2011-10-15 01:22:50 +02:00
Charles Spurrill
5e3a9f9450
Gold bar is smaller
2011-10-14 14:38:53 -07:00
Felix Wagner
893702a3c6
ignore openclonk.sln
2011-10-14 18:02:50 +01:00
Daniel
79d44490b6
Liquid Pipe System Update
2011-10-12 00:32:46 +02:00
Charles Spurrill
b585d25295
Gender-neutral munching sounds
2011-10-14 01:44:54 -07:00
Charles Spurrill
5516dea6fe
Larger bread (graphic in landscape)
2011-10-14 01:24:04 -07:00
Charles Spurrill
e568750d35
Added Gold Bar (3 nuggets to smelt)
2011-10-14 01:03:56 -07:00
Charles Spurrill
074f473d05
Metal-barrel has proper strings
2011-10-14 00:58:16 -07:00
Charles Spurrill
89ebfa9b92
Allow chest to be constructed
2011-10-13 23:22:10 -07:00
Charles Spurrill
619a1f6424
Fire comes out at the right spot for the foundry when metal pours
2011-10-13 23:00:10 -07:00
Felix Wagner
865b91849b
The axe can now chop trees and split them into wood (lossy)
2011-10-14 01:04:33 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
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Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill
d836d89b9d
Better animation for the catapult
2011-10-13 12:03:23 -07:00
Charles Spurrill
334ded8a00
BowAimArms animation blending fix
2011-10-13 11:32:51 -07:00
Charles Spurrill
b079ead630
New seed graphic
2011-10-12 19:51:34 -07:00
Charles Spurrill
4920f8b693
Added functions to tree for axe interaction
2011-10-12 17:27:58 -07:00
Günther Brammer
4aa119af21
Make C4SoundSystem.cpp utf-8 again
2011-10-13 02:09:50 +02:00
Charles Spurrill
c73316ead6
Axe works (visually)! Ready for clonkonaut to make it affect trees
2011-10-12 16:50:31 -07:00
Felix Wagner
610940ceb8
Version corrected
2011-10-13 00:43:16 +01:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
05c02c7dda
Proper attribution of the pickaxe
2011-10-12 14:32:15 -07:00
Charles Spurrill
046d6d558f
Club doesn't switch hands when used from right slot
2011-10-12 14:19:10 -07:00
Armin Burgmeier
f67b20f3f2
Fix a crash when a mirrored animation has a track for only one pair of bones
2011-10-12 21:13:13 +02:00
Charles Spurrill
f5654b15bb
Normalize all clonk textures to 512x
2011-10-12 12:08:30 -07:00
Günther Brammer
7b325561f0
CMake: Remove now redundant code to pack c4groups during installation
2011-10-12 20:59:28 +02:00
Günther Brammer
469eb4ddbc
editor: Do copy the scenario before saving as a scenario
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The deletion only happened when saving as a savegame.
C4Console::SaveScenario also is a much more natural place to do the
copying, since it already contained the part where the new path was copied
to Game.ScenarioFilename.
2011-10-12 20:47:08 +02:00
Armin Burgmeier
8b3a96dcdb
Apply animation mirror to bone translation of all keyframes
2011-10-12 20:50:27 +02:00
Charles Spurrill
e32825d203
Musket steel is brighter
2011-10-12 10:47:30 -07:00
Maikel de Vries
8e27ffd5c7
Engine: PlaceVegetation now respects bounding box for C4D_Place_Surface
2011-10-12 17:17:04 +02:00
Charles Spurrill
0aa859c35c
Click.wav is non-fuzzy
2011-10-11 19:28:32 -07:00
Felix Wagner
221c561c3c
Settlement scenario folder
2011-10-11 23:41:16 +01:00
Günther Brammer
52b87fa64f
Do not change the working directory
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Build and release engines in either installed or uninstalled locations
should find the game data without this now.
2011-10-11 02:08:04 +02:00
Günther Brammer
f1cedd5420
Look in the planet folder for game data, too
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This replaces the BUILD_TO_PLANET option and makes in-tree Makefile builds
run without further work. Out-of-tree builds need a symlink to planet from
the build directory.
2011-10-11 15:15:41 +02:00
Günther Brammer
8da7abc12f
Mac: Use the SystemDataPath for the "GameDataPath" like the other platforms
2011-10-11 15:14:05 +02:00
Günther Brammer
fa1cab4896
Clean up some obsolete Config.General.ExePath usages
2011-10-10 23:28:01 +02:00
Julius Michaelis
b7d67bd143
make install a predefined set of c4groups instead of everything in the planet directory
2011-10-11 18:59:58 +02:00
Maikel de Vries
527845f32e
Objects: Production library now takes into account power
2011-10-11 14:20:25 +02:00
Maikel de Vries
33b79649e4
Objects: Fixed size and vertices of some structures
2011-10-11 14:20:03 +02:00
Günther Brammer
cd4545e22c
Remove .hgtags from default branch
2011-10-08 15:50:03 +02:00
Maikel de Vries
68c11a1b66
Objects: Fixed runtime error in Relaunch container
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ERROR: object call: target is zero.
by: OpenWeaponMenu() (obj #798 ) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:52)
2011-10-11 01:07:42 +02:00
Maikel de Vries
69963fdf1b
Objects: Fixed runtime error in ringmenu
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ERROR: division by zero.
by: Select(381,179) (obj #143 ) (Objects.ocd\HUD.ocd\Ringmenu.ocd\Script.c:120)
2011-10-11 01:06:36 +02:00
Maikel de Vries
d794b6d20f
Objects: Fixed deathmatch elimination
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Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Charles Spurrill
305081b6d3
Iron bomb doesn't weigh so much
2011-10-10 15:18:29 -07:00
Peter Wortmann
1388591644
Landscape: Dig2ObjectCollect shouldn't stop other materials from spawning [ #678 ]
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Thanks to Maikel for the accurate report.
2011-10-10 20:25:35 +01:00
Peter Wortmann
39b5125628
Mac: More changes to bundling
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Added libvorbisfile and libogg as well
Removed zlib, libpng, libiconv and libcrypto. Those seem to exist on current Mac Os system.
2011-10-10 14:07:22 +01:00
Martin Plicht
c4595f1109
Mac: Also bundle libvorbis
2011-10-10 02:53:12 +02:00
Felix Wagner
5762344f0b
Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?)
2011-10-10 01:46:13 +01:00
Charles Spurrill
0e5d4ece61
New Flour graphic
2011-10-09 17:41:35 -07:00
Charles Spurrill
ea449b00bb
Fixed bow aiming animation during jump
2011-10-09 16:02:11 -07:00