Commit Graph

7 Commits (1f1149861a4a0edbecd35711ce76b4afba530a5a)

Author SHA1 Message Date
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Clonkonaut f6d0ccff2e Skylands: Player starting material moved into chest to not overfill clonks. 2015-10-12 21:19:55 +02:00
Sven Eberhardt 44a396497c Fix tree growth in skylands scenario (#750) and rework alt tree texture.
Tree growth now implemented using an overload of the grwoth function. Also made the alternate tree skin in skylands a bit more colorful
2015-08-27 23:29:06 -04:00
Maikel de Vries 70d75a7bca remove big conifers from skylands to prevent large forests 2015-04-02 21:39:19 +02:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00