Commit Graph

19 Commits (1ef6b7a7fccca6fd18215423e2a37d6f8e9c0af0)

Author SHA1 Message Date
Nicolas Hake 1ef6b7a7fc Fix variable_out_of_scope warnings in Arena 2018-07-23 12:30:23 +02:00
Mark 41d45db9c2 Library: Switch, SwitchTarget
Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Maikel de Vries f3291bb84f clean up and document relaunch rule
Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries 18057587d6 fix relaunching in CTFs 2017-04-30 18:42:44 +02:00
Maikel de Vries cb68f9b26b fix parkour in combination with new relaunch rule 2017-04-25 10:26:27 +02:00
Fulgen301 d429e88dd2 Remove Rule_Restart from Arena.ocf (is replaced by Rule_Relaunch) 2017-03-30 20:55:07 +02:00
Fulgen301 8d69713ff2 Modify Hideout in order to work with Rule_Relaunch 2017-03-30 20:55:02 +02:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
David Dormagen 2bc40963c0 Hideout: added spawning effect
The Clonks' positions are now a bit random, too. I doubt that will have a noticable tactical influence on the game.
Buut it probably looks cooler when the effects are not all in one place.
2015-12-02 22:43:56 +01:00
David Dormagen 987d13bcae hideout: moved flag bases 4px higher
They were in the ground. Now the aren't.
2015-11-29 19:40:30 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
David Dormagen 54fdb2cec1 updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
Maikel de Vries f69e43ca77 Fixed Hideout doors again 2012-11-01 21:49:53 +01:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Maikel de Vries 6b4dc7bcd0 Hideout: fixed stuck stone doors 2012-10-21 23:14:37 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00