Commit Graph

18 Commits (17fae9c77b38886a2373ab2f883cd5d1c8f212d5)

Author SHA1 Message Date
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut 84fb478fa2 Fixed trunk not having CreateObjectInTreetop callback.
It's a bad idea to have objects respond to library callbacks and not emulate the whole library (IsTree in this case).
2015-10-11 16:04:10 +02:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
David Dormagen 36544bd56c Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
	planet/Objects.ocd/Structures.ocd/Foundry.ocd/Script.c
	planet/Objects.ocd/Vegetation.ocd/Branch.ocd/Script.c
	planet/Objects.ocd/Vegetation.ocd/Trunk.ocd/Script.c
	planet/System.ocg/FindLocation.c
2015-08-02 19:24:04 +02:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries 202666440f trunk placement onto rocks and soil only 2015-07-13 18:55:57 +02:00
Maikel de Vries 1bf222ab7e don't place branch and trunk in liquids 2015-03-15 18:08:14 +01:00
Maikel de Vries 46d9dfbf88 option for Branch/Trunk for underground-only placement 2015-03-01 21:33:52 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries 872a64ff89 add Place() functionality to Trunk 2015-01-07 21:55:15 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen a4d27cd9a9 replaced Dust and Dust2 usages with new particle system 2013-11-26 21:24:56 +01:00
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Sven Eberhardt 44e23f78c6 Tree trunks can be chopped down to gain wood (#939). 2013-03-29 17:50:11 +01:00
Maikel de Vries 22f734ee65 Rank casts a wood on destruction
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries 21ba812d06 Moved Vegetation from Environment to Objects 2012-04-08 20:55:03 +02:00