Commit Graph

14 Commits (17fae9c77b38886a2373ab2f883cd5d1c8f212d5)

Author SHA1 Message Date
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
David Dormagen ba880386b7 chippie added new egg crack sounds (provided by ala) 2015-12-15 20:40:27 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen 2ca71d061b chippie: made some particle effects a bit nicer
The death-particles match the color of the chippie better (by mixing in some less pre-modulated graphics). The egg particles are also a bit more intense (as the graphics file is already not full white).
2015-12-13 08:20:38 +01:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
David Dormagen d82247d86e chippie: fixed German description 2015-11-12 10:17:17 +01:00
David Dormagen c1f183aa33 chippies: resist acid
As requested by ala because it might be beneficial to new scenario like Regeneration from CR.
2015-11-05 18:13:58 +01:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
David Dormagen 2346745fe8 chippie finetuning
- do not attack things when under water
- can catch fire now
- reduce normal (random) chance of laying eggs, still the same amount of eggs when leeching HP
- can grow to oversize when sucking on a Clonk (large chippies look cool)
2015-09-28 19:56:12 +02:00
Sven Eberhardt 20c226dc18 Fix chippie CornerScale movement. 2015-09-26 14:12:32 -04:00
WinExploder 6257d9d6be added item spawning functionality and better effect for meteor; added alien meteor skin
squashed:
-Made meteor particle effect awesome
--Slight changes to rotation of Alien meteor and particles
-cleaned up alien meteor and merged item spawning functionality into normal meteor
-Fixed AlienMeteor spawn chance
-Changed AlienMeteor visuals slightly
-Made AlienMeteor Particles even better C:
-WIP: Alien meteor + particles
2015-09-01 22:42:14 +02:00
David Dormagen a9cc9df8a0 chippies: minor fixes
- exchanged missing function for FindLocation
- creature owner only if NO_OWNER before
- added area-parameter to Chippie_Egg::Place)
- creature control: don't break when object is removed after creation
2015-08-28 13:27:08 +02:00
David Dormagen d4154ab1eb animals: added chippie 2015-08-27 22:27:36 +02:00