Commit Graph

28 Commits (0b45ac83cf6b5829d6158e51f37f0d6d4022bd69)

Author SHA1 Message Date
David Dormagen 00d5ffea03 added LargeCaveMushroom and Cave
the Cave-dummy-object has a Place() method which places a cave
2013-01-12 18:15:51 +01:00
Sven Eberhardt 4cdbd8641c Rebalanced wood usage so you need fewer trees to get a settlement started.
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Charles Spurrill 0db2b7f47d #858: Palm trees no longer drop coconuts after being chopped down 2012-11-05 18:09:21 -08:00
Charles Spurrill 14d0f347bc Allow PlaceGrass function to limit vertical area of grass placement 2012-11-04 22:48:46 -08:00
Armin Burgmeier 8cd4086a97 Drop all but first texture coordinate set from mesh files
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
David Dormagen 35b7f66470 re-added Place() function for sprout berry bushes again, it never inherited from Library_Plant and uses a bit more sophisticated placement that is in sync with some of its behavior 2012-10-25 21:02:21 +02:00
Charles Spurrill d018da592e new uv for coniferous tree 2012-10-23 21:18:22 -07:00
David Dormagen 550413af57 fixed sproutberry harvesting 2012-10-24 00:41:15 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Felix Wagner 45a4651b67 Reenabled default damage reaction to coniferous (#820) 2012-10-15 01:58:00 +02:00
David Dormagen 2631e05daa added burned graphics for the Coniferous 2012-10-14 21:51:21 +02:00
Felix Wagner 4235b9f42e Added sickle for harvesting
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries 9a18538ac1 Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Charles Spurrill 0afe958618 Fixed coconut tree to procreate properly 2012-08-09 17:41:46 -07:00
Charles Spurrill 5ddf912294 Added coconut/palm tree 2012-07-23 12:44:07 -07:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Felix Wagner e461e50f75 added foreground param to Tree_Coniferous' Place() 2012-06-07 18:29:07 +01:00
Felix Wagner a10ba81b3e Added Place() to plants library 2012-06-07 01:45:38 +01:00
Günther Brammer 2510734ad3 Script: Damage callback changed to Damage(Change, Cause, CausedByPlr) 2012-05-06 14:45:35 +02:00
Maikel de Vries 22f734ee65 Rank casts a wood on destruction
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries 5c351a0eae Made plant reproduction is more realistic
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Bernhard Bonigl c836de2092 Reverted Trees offset to normal.
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Bernhard Bonigl 1d57376875 Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards. 2012-04-17 14:28:55 +02:00
Bernhard Bonigl 657782cfb6 Fixed Conifers changing rotation on 100 Con instead on construction
StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Maikel de Vries 21ba812d06 Moved Vegetation from Environment to Objects 2012-04-08 20:55:03 +02:00