David Dormagen
00d5ffea03
added LargeCaveMushroom and Cave
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the Cave-dummy-object has a Place() method which places a cave
2013-01-12 18:15:51 +01:00
Sven Eberhardt
4cdbd8641c
Rebalanced wood usage so you need fewer trees to get a settlement started.
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* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Charles Spurrill
0db2b7f47d
#858 : Palm trees no longer drop coconuts after being chopped down
2012-11-05 18:09:21 -08:00
Charles Spurrill
14d0f347bc
Allow PlaceGrass function to limit vertical area of grass placement
2012-11-04 22:48:46 -08:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
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The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
David Dormagen
35b7f66470
re-added Place() function for sprout berry bushes again, it never inherited from Library_Plant and uses a bit more sophisticated placement that is in sync with some of its behavior
2012-10-25 21:02:21 +02:00
Charles Spurrill
d018da592e
new uv for coniferous tree
2012-10-23 21:18:22 -07:00
David Dormagen
550413af57
fixed sproutberry harvesting
2012-10-24 00:41:15 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Felix Wagner
45a4651b67
Reenabled default damage reaction to coniferous ( #820 )
2012-10-15 01:58:00 +02:00
David Dormagen
2631e05daa
added burned graphics for the Coniferous
2012-10-14 21:51:21 +02:00
Felix Wagner
4235b9f42e
Added sickle for harvesting
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New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Felix Wagner
a10ba81b3e
Added Place() to plants library
2012-06-07 01:45:38 +01:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Maikel de Vries
22f734ee65
Rank casts a wood on destruction
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added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries
5c351a0eae
Made plant reproduction is more realistic
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Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
c836de2092
Reverted Trees offset to normal.
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Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Bernhard Bonigl
1d57376875
Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards.
2012-04-17 14:28:55 +02:00
Bernhard Bonigl
657782cfb6
Fixed Conifers changing rotation on 100 Con instead on construction
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StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00