Commit Graph

97 Commits (0b45ac83cf6b5829d6158e51f37f0d6d4022bd69)

Author SHA1 Message Date
Nicolas Hake db9ee644eb Fix walking animation with xdir=0 (#887)
When trying to get the sign of the horizontal velocity, a calculation
erroneously assumed that it could never be 0. When it did, a #DE was
raised. This changeset replaces the calculation with the Sign() function
from Math.c, which handles a zero argument correctly.
2012-12-17 02:11:03 +01:00
Charles Spurrill 277211cb3a Fixed rotation offset of secondary tool when using shield in primary hand 2012-11-11 10:56:37 -08:00
Charles Spurrill 697281ffb5 Tweaked shield animation 2012-11-10 16:45:05 -08:00
Charles Spurrill 96960f429f Clonk.skeleton: Accidentally exported at the wrong animation rate 2012-11-05 00:02:38 -08:00
Charles Spurrill ae3af58f4b Clonk.skeleton: Fixed bow aim animation being incorrectly rotated 180° 2012-11-04 21:06:21 -08:00
Charles Spurrill f37c461d31 Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation. 2012-11-01 01:20:26 -07:00
Armin Burgmeier 8cd4086a97 Drop all but first texture coordinate set from mesh files
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Sven Eberhardt b01ee77095 Fix Clonk skin selection for skin==0 2012-10-15 10:55:40 +02:00
David Dormagen 94c85d8609 hopefully fixed a script error related to animation replacements
the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
Charles Spurrill c28ef14f00 #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Günther Brammer f41590d71f Merge branch 'movement' 2012-07-13 23:27:14 +02:00
Sven Eberhardt fec75aa79d Fix subsisting com dir if hangle animation is aborted (#418) 2012-07-13 22:55:44 +02:00
Günther Brammer 24bfd6345d Use Action.Attach even when Action.Procedure is not nil
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer 944ca60910 Tweak the "corner scale" behaviour
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.

Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner 36e55443e1 GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting. 2012-05-12 15:56:41 +01:00
Charles Spurrill bf8ae0f0e9 Steampunk's eyelids work now 2012-04-30 06:36:43 -07:00
Bernhard Bonigl a3c0c85b1a Don't divejump during aiming 2012-04-29 18:12:04 +02:00
Bernhard Bonigl c576a7bd3f Allow turning while jumping during aiming 2012-04-29 18:09:37 +02:00
Maikel de Vries 37b5bb9c6d Clonk closes eyes on death (#752) 2012-04-29 13:27:50 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Bernhard Bonigl 367af8ba9f Fixed error when updating attach before attaching 2012-04-14 16:51:01 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
David Dormagen a78d8a1858 IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble) 2012-04-10 23:29:31 +02:00
Felix Wagner 4bb8cebafc Fixed clonk getting stuck when falling off the bottom of (flying) liquid 2012-04-09 02:50:31 +01:00
Bernhard Bonigl 061a96e514 Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Maikel de Vries b1adfde389 Allow clonk to use tools during wall jumps 2012-02-13 20:13:13 +01:00
Felix Wagner cdd1f5f358 CrewExtraData overrides GetPlrClonkSkin 2012-01-31 13:58:43 +00:00
Felix Wagner 5a28794482 +GetPlrClonkSkin(iPlr) 2012-01-29 02:17:00 +00:00
Felix Wagner 93e70838ee Replaced sounds, license now CC BY 3.0 2012-01-19 17:30:01 +00:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Charles Spurrill 4ce3b0d477 Clonk can't turn around whilst rolling 2011-10-25 15:01:27 -07:00
Charles Spurrill 3349a485bb Retopologized steampunk's face 2011-10-15 02:59:44 -07:00
Charles Spurrill b585d25295 Gender-neutral munching sounds 2011-10-14 01:44:54 -07:00
Charles Spurrill 334ded8a00 BowAimArms animation blending fix 2011-10-13 11:32:51 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Charles Spurrill f5654b15bb Normalize all clonk textures to 512x 2011-10-12 12:08:30 -07:00
Charles Spurrill ea449b00bb Fixed bow aiming animation during jump 2011-10-09 16:02:11 -07:00
Richard Gerum c0a1e343c6 clonk can turn while on grappler rope 2011-10-09 15:26:52 +02:00
Richard Gerum 6bc3f0a3d5 removed unnamed effect variables in clonks animationscript 2011-10-09 10:58:58 +02:00
Richard Gerum fcc41c54ba fixed turn rotation when swinging the grappler to the right 2011-10-09 10:52:28 +02:00
Charles Spurrill f39fbdd311 Fixed farmer clonk's eyelids 2011-10-08 16:29:40 -07:00
Felix Wagner d29a81646e Proper eating animation 2011-10-08 22:28:49 +01:00
Felix Wagner 99143276bc More dust when running, kneeling, rolling 2011-10-08 21:44:24 +01:00
Felix Wagner 07ad0805a4 Eat(object) for clonk, munch sound! 2011-10-08 20:48:18 +01:00
Richard Gerum 166e898852 fixed some errors of the exported animation script 2011-10-08 19:46:22 +02:00
Richard Gerum 3cde4e3922 seperated animations from clonks script 2011-10-08 19:04:57 +02:00