Nicolas Hake
a73c1998e4
Fix suspicious_assignment warnings in World
2018-07-23 10:45:52 +02:00
Nicolas Hake
30aa6abb55
Move PlaceBatches into System.ocg
2018-07-23 10:45:52 +02:00
Maikel de Vries
21ffb18c4d
show wealth in HUD for all worlds
2015-12-27 00:18:17 +01:00
Clonkonaut
b8e6b224ef
Make sure starting lorry and the crew aren't stuck and do not fall off the cliff.
2015-10-25 14:21:04 +01:00
Maikel de Vries
2aa753c6a5
acid gold mine: map script and scenario parameters
...
The landscape and difficulty settings still require some fine tuning.
2015-08-18 18:41:26 +02:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
...
The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
...
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
...
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
7ab6b33d6a
unify base materials in Worlds.ocf scenario folder
2014-07-14 21:31:22 +02:00
Maikel de Vries
30435782d4
unify knowledge in Worlds.ocf scenario folder
2014-07-14 21:01:14 +02:00
Maikel de Vries
fcf560bad3
Fixed IronPeak player view range
...
... and some small clean ups
2014-04-21 13:15:06 +02:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
...
SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00