Commit Graph

11 Commits (0795d088d1f82e8d4158e4fa859bbe69e0c4c875)

Author SHA1 Message Date
Clonkonaut fb761fbd58 Removed parentheses after 'this'. 2016-03-29 18:17:05 +02:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt c5f12523aa Fix ruby sale goal counting gems twice (#1489). 2015-12-06 21:45:06 -05:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt 28ba0ca4c5 DeepSeaMining scenario and game goal reworked.
* Goal is now construction of a communication structure
* Map size halved
* Do not respawn fish in player view range

Constructor: Added some callbacks for custom construction sites
Rubies: Store used graphics in local variable
ContentsMenuController: Added safety checks when host object is deleted in callback
2014-07-03 21:22:37 +02:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick 270f0406d8 make invaluable materials be displayed behind more important stuff (#990)
In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
David Dormagen b101a0d756 adapted all magic particles and usages to new particle system 2013-11-26 21:24:58 +01:00
Sven Eberhardt 3d3f37d6a9 Randomized gem sparkling phases a bit.
Maikel doesn't like how gems coming from the same explosions would celebrate their common inheritance by sparkling in synchrony.
2013-09-22 17:56:59 +02:00
Sven Eberhardt 359b5df806 Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite) 2013-05-16 16:50:34 +02:00