Commit Graph

20 Commits (05a78138a37001e5f7626dfc869ed45547afc0b8)

Author SHA1 Message Date
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt 0d48105b46 Added shape library.
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Sven Eberhardt 2804375235 Deep Sea Mining: Skip intro when SCEN_TEST is set. 2015-07-19 10:16:02 -04:00
Maikel de Vries 7ef3e9c13e add some title images for scenarios 2015-06-12 21:43:17 +02:00
Maikel de Vries d2988163f5 fix flag marker redrawing on owner change 2015-02-16 17:17:18 +01:00
Maikel de Vries 7f79caade5 flag library: fix on owner change and clean up 2015-02-09 19:32:15 +01:00
Sven Eberhardt 763f9de0ec Fix player knowledge in DeepSeaMining (#1239)
The section is switched when the first player joins, so the second player will initialize from the Scenario.txt of the intro section.
2015-01-17 23:10:55 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt 91e285a39d Fix typo in Deep Sea Mining intro 2014-10-04 11:24:58 +02:00
Sven Eberhardt 5d81d27669 Fix outro in Deep Sea Mining.
The Crystal Communicator didn't even start D:
2014-10-04 11:24:58 +02:00
Sven Eberhardt 0b0fb55b0f Fix NextMission buttons in missions folder. 2014-10-04 11:24:53 +02:00
Sven Eberhardt 7513045d6c Move "Done" achievement from individual missions to parent folder. 2014-10-03 12:17:58 +02:00
Sven Eberhardt cde41733f8 Add "Done"-achievement to all missions. 2014-09-25 15:25:33 +02:00
Sven Eberhardt 14168fb5a5 Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt. 2014-09-22 19:52:34 +02:00
Sven Eberhardt 4d36f3a2d2 Some missions fixes/adjustments
* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Sven Eberhardt ca582692d4 Missions storyline expanded to Deep Sea Mining. Added short intro in extra section.
Also adjusted icons, NextMission and MissionAccess in some scenarios and added a split marker between missions within and missions outside the connected storyline.
2014-09-12 01:02:13 +02:00
Sven Eberhardt 0d17310a7a Ruby and Amethyst material moved to main Material.ocg 2014-07-12 12:33:01 +02:00
Sven Eberhardt 32ca09a152 Coral, Fish and Piranha moved from Deep Sea Mining into Objects.ocd 2014-07-10 19:59:39 +02:00
Sven Eberhardt 5857be16d5 Deep Sea Mining moved to missions folder 2014-07-10 19:54:36 +02:00