Commit Graph

13 Commits (0469fe5c81036152eef969c7a5fcb3c5bf37152d)

Author SHA1 Message Date
Charles Spurrill 0469fe5c81 Drive animation/pose for plane; clonk doesn't swim inside containers 2011-10-01 08:34:35 -07:00
Richard Gerum 0d051873c1 #644: Clonk now moves his legs again when walking while aiming with the bow 2011-09-19 15:55:06 +02:00
Charles Spurrill 0d24c6835b #328: Animation-glitch for kneelUp animation -Fixed!- 2011-09-13 08:03:22 -07:00
Charles Spurrill 1b22905492 Update clonk data to work with catapult 2011-09-13 00:22:40 -07:00
Charles Spurrill 6524f5b9d5 Updated all clonk meshes/fixed animation bugs 2011-09-07 04:13:00 -07:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Charles Spurrill b39adeb566 Tweaked musket animations 2011-06-08 03:06:49 -07:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Charles Spurrill 15c61d3216 The Clonk can roll! Oh my god! 2011-05-31 03:08:45 -07:00
Charles Spurrill 648ca5ce43 Animation overhaul for jump and kneel. Roll animation added, though not yet used. 2011-05-29 23:34:30 -07:00
Charles Spurrill c5dc03879b added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten 2011-03-15 02:37:02 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00