Charles Spurrill
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0469fe5c81
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Drive animation/pose for plane; clonk doesn't swim inside containers
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2011-10-01 08:34:35 -07:00 |
Richard Gerum
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0d051873c1
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#644: Clonk now moves his legs again when walking while aiming with the bow
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2011-09-19 15:55:06 +02:00 |
Charles Spurrill
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0d24c6835b
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#328: Animation-glitch for kneelUp animation -Fixed!-
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2011-09-13 08:03:22 -07:00 |
Charles Spurrill
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1b22905492
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Update clonk data to work with catapult
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2011-09-13 00:22:40 -07:00 |
Charles Spurrill
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6524f5b9d5
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Updated all clonk meshes/fixed animation bugs
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2011-09-07 04:13:00 -07:00 |
Richard Gerum
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3cd964b3bd
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fixed jump animation again (thanks to ringwaul for the merge)
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2011-07-25 10:06:15 +02:00 |
Richard Gerum
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2a0ddd34f9
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added graphic rotation during scaling and animation for scaling top corners
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2011-07-20 17:09:41 +02:00 |
Charles Spurrill
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b39adeb566
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Tweaked musket animations
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2011-06-08 03:06:49 -07:00 |
Charles Spurrill
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b7bc9bc755
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Clonk can jump off walls (with new animation).
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2011-06-03 12:11:23 -07:00 |
Charles Spurrill
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15c61d3216
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The Clonk can roll! Oh my god!
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2011-05-31 03:08:45 -07:00 |
Charles Spurrill
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648ca5ce43
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Animation overhaul for jump and kneel. Roll animation added, though not yet used.
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2011-05-29 23:34:30 -07:00 |
Charles Spurrill
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c5dc03879b
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added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten
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2011-03-15 02:37:02 -07:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |