Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
30619ae7fd
removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle
2013-11-28 23:44:24 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
Maikel de Vries
d5dec949b2
Fixed position of the flag in CTFs
2013-05-23 14:36:21 +02:00
David Dormagen
cb15430464
fix attachment position of the CTF-flag (fixes not being able to score points in CTF)
2012-10-28 22:43:31 +01:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
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for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
MimmoO
cc1f8fe844
Workaround for #654 : Can't climb while the holding the Flag
2011-09-18 19:56:53 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00