Maikel de Vries
03b049b0ca
add cause_plr to OnShockWaveHit callback
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This can be used to damage and kill tracing for objects which die, receive damage or are destroyed on shockwaves.
2015-05-16 21:16:01 +02:00
Maikel de Vries
8a297766b3
fix pump power consumption ( #1309 )
2015-05-13 21:18:15 +02:00
Maikel de Vries
87079c7aa0
make cabin invincible in Crash.ocs for goal checking
2015-05-13 15:52:23 +02:00
Maikel de Vries
0157e7b496
remove obsolete BuildTurnTo defcore entry
2015-05-11 21:47:55 +02:00
Maikel de Vries
d3b38b3bbd
option to choose goal in scorched gardens
2015-05-10 19:41:44 +02:00
Sven Eberhardt
7db849a804
Remove duplicate crashed plane skin from Treasure Hunt mission.
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Already defined in decoration folder.
2015-05-07 20:29:51 +02:00
Sven Eberhardt
067c4d4e57
Light up target door on remote control by switch ( #1296 ).
2015-05-07 20:26:16 +02:00
Sven Eberhardt
341712eba5
Remove dialogue when target NPC dies ( #1295 ).
2015-05-07 19:54:14 +02:00
Sven Eberhardt
21500a81a9
Fix pump to clear the last row of pixels ( #1057 ) and allow pumping from pump without source pipe.
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ExtractMaterial has been changed to be able to slurp in from the most distant horizontal position rather than the closest to the extraction top center.
Also speed up ExtractMaterial for the common case of no required horizontal shifts.
2015-05-01 18:13:41 +02:00
Sven Eberhardt
116a5b4ae6
Add Find_InArray ( #1073 ).
2015-04-28 18:59:50 +02:00
Sven Eberhardt
dfd9431e8d
HotIce alternate map added.
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Also converted old map to Map.c and fixed some spawning issues.
2015-04-17 16:57:32 +02:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
fdb007bfb4
clean up moon and star objects
2015-04-08 20:18:24 +02:00
Maikel de Vries
f4324664e7
use ambient brightness for time of day
2015-04-08 20:18:24 +02:00
Maikel de Vries
6ae279d7ac
improve moving objects out of basement on completion
2015-04-08 20:15:23 +02:00
Maikel de Vries
f3de7d4b06
construction site: sign in front and transparency for non-mesh structures
2015-04-07 23:21:57 +02:00
Maikel de Vries
71df13b803
fix attachment of basement to tall structures
2015-04-07 19:04:21 +02:00
Maikel de Vries
58c1220a19
fix scenario saving of basements
2015-04-07 18:54:29 +02:00
Maikel de Vries
518125fc32
no overpowered weapons on dark mine respawn
2015-04-05 18:11:44 +02:00
Maikel de Vries
7d2386b7f6
add missing descriptions for chest and gold idol
2015-04-05 17:53:12 +02:00
Maikel de Vries
9bfe95f88e
fix Dark Mine relaunch description
2015-04-05 12:01:01 +02:00
Maikel de Vries
9394909cfb
fine-tune windbag force on clonk and objects
2015-04-04 17:15:57 +02:00
Maikel de Vries
3c17ebdc02
make windbag burst more gradual and slightly depend on mass ( #1297 )
2015-04-03 12:21:28 +02:00
Maikel de Vries
70d75a7bca
remove big conifers from skylands to prevent large forests
2015-04-02 21:39:19 +02:00
Maikel de Vries
9e2ccdb8b6
prohibit creation of more plants than seed amount in seed area
2015-04-02 19:46:33 +02:00
Maikel de Vries
3a4c3c1d26
five new goal graphics thanks to Foaly
2015-04-02 19:07:49 +02:00
Maikel de Vries
147624f9f5
increase wallkit thickness to make clonks not go stuck
2015-04-02 18:42:42 +02:00
Maikel de Vries
69963e104f
fix loam bridge construction y offset by one
2015-04-01 18:45:24 +02:00
Maikel de Vries
9c60cf0949
fix vertex changing when swimming ( #1176 )
2015-03-26 19:52:25 +01:00
Maikel de Vries
67cf7cd4fe
fix mushroom bugs ( #1051 ) and ( #1291 )
2015-03-25 20:04:52 +01:00
Maikel de Vries
a24dd229c4
producer does not depend on partial fuel amounts
2015-03-24 22:39:18 +01:00
Maikel de Vries
61a5c88157
remove Flame graphics and clean up script
2015-03-24 21:37:51 +01:00
Martin Plicht
e796fc48d1
MoltenMonarch.ocs/System.ocg/King_Javelin.c: fAiming -> aiming
2015-03-23 20:30:15 +01:00
Martin Plicht
a0030526e3
Ambience_DeepSeaMining.ocs: Extraneous }
2015-03-23 20:21:22 +01:00
Maikel de Vries
85c2173404
fix script error for the fire effect
2015-03-23 19:50:29 +01:00
Maikel de Vries
302c3db0b3
correct league parameter values for Acid Rift
2015-03-23 18:12:35 +01:00
David Dormagen
df56689946
added Armin's particle fire
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http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-22 10:22:15 +01:00
Nicolas Hake
d6f219a3df
Use 3x4 bones on low MAX_VTX_UNIFORM_COMPS ( #1285 )
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4x3 matrices use the same number of uniform components as 4x4 ones.
If we're short on uniform components, don't transpose the transformation
matrix before sending it to the shader, and transpose it in the shader
itself instead, saving 4 components per bone.
2015-03-18 23:38:20 +01:00
Nicolas Hake
59cad71797
Add copyright header and descriptive comment to default object VS
2015-03-18 20:50:27 +01:00
Nicolas Hake
f0579f7f93
gl: Use fewer uniform components to upload bones ( #1285 )
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The last row of the bone transformation matrix always is 0,0,0,1 so
there's no point in uploading it. Also reducing the max bone count to 80
which means the uniform array will fit into the available space on 6000
and 7000 series Geforce GPUs.
2015-03-17 22:55:12 +01:00
Maikel de Vries
2226575dce
new icon for Acid Rift ( #1284 )
2015-03-17 19:54:49 +01:00
Maikel de Vries
97ee9b6fab
trees shake a little when hit by an axe
2015-03-16 21:19:56 +01:00
Nicolas Hake
77383de728
Fix bone transformation of normals
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The binding pose had twice the influence on the final normal vectors
that it should have had. Change the shader calcs so the weights end up
correctly.
2015-03-16 18:15:31 +01:00
Maikel de Vries
1bf222ab7e
don't place branch and trunk in liquids
2015-03-15 18:08:14 +01:00
Maikel de Vries
f9e4b0568b
improve dynamite box explosion in lava (delay) and igniter handling
2015-03-12 22:21:51 +01:00
Maikel de Vries
5b12d6c240
deactivate power producers correctly on over production
2015-03-09 21:50:19 +01:00
Maikel de Vries
ca04f00a58
add test for underproduction of power
2015-03-09 18:55:18 +01:00
Maikel de Vries
7c08270ff4
make power need call susceptible to proplist function change
2015-03-09 18:40:45 +01:00
Maikel de Vries
33011b91f5
generator wheel has Plane = 1 to not trigger warning
2015-03-06 22:39:52 +01:00
Maikel de Vries
4841fb944b
make hud bars staticbacks
2015-03-06 22:39:52 +01:00