Maikel de Vries
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4e9f054ca5
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don't incinerate clonk with fire arrow when blocked by shield
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2015-01-19 21:29:38 +01:00 |
Sven Eberhardt
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c5af9bc7f2
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Fix bomb arrow name.
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2015-01-18 13:45:28 +01:00 |
Maikel de Vries
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3cc644f6fc
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reduced fire and explosive arrow strength
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2015-01-09 23:37:04 +01:00 |
Maikel de Vries
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32754c8a4e
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add bomb arrow
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2015-01-04 09:18:40 +01:00 |
Maikel de Vries
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8e54a567c4
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add fire arrow
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2015-01-04 09:17:59 +01:00 |
Maikel de Vries
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629b4ee3d2
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clean up arrow script and reduce its mass
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2015-01-04 09:16:43 +01:00 |
Maikel de Vries
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c6802b8776
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Sven Eberhardt
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4af3203840
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Fix runtime error if arrow is removed in ProjectileHit.
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2013-12-14 22:02:53 +01:00 |
Russell
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5782557a34
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Clonk. Now with 65% better grammar.
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2012-10-22 18:35:06 +01:00 |
Maikel de Vries
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b4d02a44d0
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Fixed bow bug: arrows stuck immediately after shooting
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2012-10-14 14:10:09 +02:00 |
Maikel de Vries
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4a56f8d7c1
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Replaced defcore values related to fire with properties
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2012-04-28 16:17:38 +02:00 |
Tobias Zwick
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1abe406ae2
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descriptions and usagehelp for weapons
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2012-03-28 21:14:58 +02:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Armin Burgmeier
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9d94b1da6e
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For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
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2012-02-25 17:35:24 +01:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Tobias Zwick
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330a80c1cb
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update authors and license information
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2011-08-31 17:20:25 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |