Maikel de Vries
34133c7076
fix grenade launcher blocking hands after shooting
2015-05-17 18:42:51 +02:00
Maikel de Vries
42a7f03788
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:01:26 +02:00
Maikel de Vries
d583746cc5
correct kill tracing for ammo launched by grenade launcher
2015-05-16 22:56:15 +02:00
Maikel de Vries
7f79c77af6
fix javelin direction when aiming
2015-02-15 12:25:03 +01:00
Maikel de Vries
4e9f054ca5
don't incinerate clonk with fire arrow when blocked by shield
2015-01-19 21:29:38 +01:00
Sven Eberhardt
c5af9bc7f2
Fix bomb arrow name.
2015-01-18 13:45:28 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
3cc644f6fc
reduced fire and explosive arrow strength
2015-01-09 23:37:04 +01:00
Maikel de Vries
32754c8a4e
add bomb arrow
2015-01-04 09:18:40 +01:00
Maikel de Vries
8e54a567c4
add fire arrow
2015-01-04 09:17:59 +01:00
Maikel de Vries
629b4ee3d2
clean up arrow script and reduce its mass
2015-01-04 09:16:43 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
13499be402
Fix Sound() from deleted context when sword is deleted in strike callback
2014-05-29 18:57:40 +02:00
Julius Michaelis
1b1fa1643b
Fix grenade launcher ammo check
2014-05-03 21:03:19 +02:00
David Dormagen
425a221aff
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
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see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Sven Eberhardt
4af3203840
Fix runtime error if arrow is removed in ProjectileHit.
2013-12-14 22:02:53 +01:00
Tobias Zwick
ceca8b8fc7
add SoundAt function in C4Script (part of #238 ), document
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also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
fc1448feaa
adapted sword to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
Martin Plicht
dd44c32e14
Remove some duplicate functions from scripts
2013-10-14 07:21:12 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Clonkonaut
75cb0f2030
Added grenade launcher
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!!!!!!!!!!
2013-05-24 21:21:07 +02:00
David Dormagen
ae0a364587
Musket shots now exit at the correct position
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Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen
c8e6b84319
it is now easier to hit objects with the club ( #905 )
2013-01-28 21:10:18 +01:00
Charles Spurrill
5ce45b24d7
Fix sword rotation on clonk's back
2012-11-11 11:39:08 -08:00
Charles Spurrill
5cde2fa8de
Fixed shield clipping through clonk's backpack
2012-11-11 11:15:01 -08:00
Charles Spurrill
277211cb3a
Fixed rotation offset of secondary tool when using shield in primary hand
2012-11-11 10:56:37 -08:00
Charles Spurrill
956674aa5e
Fixed shield acting as though it was always pointing up.
2012-11-10 15:56:37 -08:00
David Dormagen
544fd60838
fixed the shield always force-turning the Clonk
2012-11-05 21:30:34 +01:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
c6dfd21172
Fixed a few C4Script runtime errors
2012-10-22 20:24:57 +02:00
David Dormagen
06ab4fc109
shield: possible to walk backwards now
2012-10-14 19:37:02 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00