Commit Graph

16 Commits (02f54ba1eb2881d9005e8e49ec085d56f025e154)

Author SHA1 Message Date
David Dormagen 5b4e8c887c when loading (f.e. bow and musket) the inventory slot displays a small loading bar 2012-07-05 20:09:32 +02:00
Bernhard Bonigl 83ad05b3c0 GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl 12ffe6ab9c Removed overlooked Tube-Updates 2012-04-22 18:48:38 +02:00
Bernhard Bonigl 71dd5fc64d Fixed display-problems with CarryHeavy 2012-04-13 19:14:55 +02:00
Bernhard Bonigl 45cf4ff147 Reworked Carryheavy:
* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Bernhard Bonigl b6731b1dc8 Inventory now updates when an object is removed (Loam, Constructing stuff,...) 2012-03-21 21:55:34 +01:00
Bernhard Bonigl 0fcffec3bb Removed the huge GUI background and hand-display at the bottom 2012-03-09 23:00:05 +01:00
Bernhard Bonigl db53603396 Hotkeys select the item at release now
Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries 8f4d300a3f HUD: Some clean up in scripts and files
Moved all HUD elements to Elements.ocd, this should have been quite obvious in the first place.
Cleaned up health and breath tube, scripts were unreadable.
Breath tube doesn't stay when swimming, swimming and breath are unrelated quantities and should be treated accordingly, but more important the bar in the crew selector and the HUD now behave the same.
2011-09-28 19:55:01 +02:00
David Dormagen 8774235f82 breath tube shows again 2011-09-24 12:56:40 +02:00
Maikel de Vries 6a03498136 HUD: More safety checks for non-crewmembers 2011-09-22 17:18:37 +02:00
Maikel de Vries 99494e504a Objects: Prevent HUDadapter from throwing runtime errors for non-crewmember clonks 2011-09-18 22:03:08 +02:00
David Dormagen e3a1cdcc3f the HUD optimizations now mostly use the old callbacks 2011-09-18 19:15:31 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00