Sven Eberhardt
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4af3203840
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Fix runtime error if arrow is removed in ProjectileHit.
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2013-12-14 22:02:53 +01:00 |
Tobias Zwick
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ceca8b8fc7
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add SoundAt function in C4Script (part of #238), document
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
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2013-11-29 18:20:36 +07:00 |
David Dormagen
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54fdb2cec1
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updated some remainers of the old particle system to use the new one
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2013-11-28 23:38:26 +01:00 |
David Dormagen
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fc1448feaa
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adapted sword to use the new particle system
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2013-11-26 21:25:06 +01:00 |
David Dormagen
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0aeb38f137
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adapted MuzzleFlash particle and usages to new particle system
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2013-11-26 21:25:04 +01:00 |
David Dormagen
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875823644d
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adapted remaining usages of ExploSmoke* to new particle system
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2013-11-26 21:25:04 +01:00 |
David Dormagen
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c17ec80039
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removed particle "EngineSmoke" (use "Smoke" now)
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2013-11-26 21:24:58 +01:00 |
David Dormagen
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2139e950f1
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adapted Flash particle and usages to new particle system
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2013-11-26 21:24:57 +01:00 |
David Dormagen
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a5c8489059
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adapted EngineSmoke particle and usages to the new particle system
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2013-11-26 21:24:57 +01:00 |
Martin Plicht
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dd44c32e14
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Remove some duplicate functions from scripts
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2013-10-14 07:21:12 +02:00 |
Tobias Zwick
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8f752d1d9e
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clean up files, make non-transparent textures high-quality JPEGs
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2013-05-26 16:48:12 +02:00 |
Clonkonaut
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75cb0f2030
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Added grenade launcher
!!!!!!!!!!
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2013-05-24 21:21:07 +02:00 |
David Dormagen
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ae0a364587
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Musket shots now exit at the correct position
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
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2013-05-24 20:45:32 +02:00 |
David Dormagen
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c8e6b84319
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it is now easier to hit objects with the club (#905)
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2013-01-28 21:10:18 +01:00 |
Charles Spurrill
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5ce45b24d7
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Fix sword rotation on clonk's back
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2012-11-11 11:39:08 -08:00 |
Charles Spurrill
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5cde2fa8de
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Fixed shield clipping through clonk's backpack
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2012-11-11 11:15:01 -08:00 |
Charles Spurrill
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277211cb3a
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Fixed rotation offset of secondary tool when using shield in primary hand
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2012-11-11 10:56:37 -08:00 |
Charles Spurrill
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956674aa5e
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Fixed shield acting as though it was always pointing up.
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2012-11-10 15:56:37 -08:00 |
David Dormagen
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544fd60838
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fixed the shield always force-turning the Clonk
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2012-11-05 21:30:34 +01:00 |
Russell
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5782557a34
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Clonk. Now with 65% better grammar.
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2012-10-22 18:35:06 +01:00 |
Maikel de Vries
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c6dfd21172
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Fixed a few C4Script runtime errors
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2012-10-22 20:24:57 +02:00 |
David Dormagen
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06ab4fc109
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shield: possible to walk backwards now
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2012-10-14 19:37:02 +02:00 |
David Dormagen
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380c2de527
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fix jump strike effect not fading out when dying mid-air
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2012-10-14 14:47:14 +02:00 |
Maikel de Vries
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b4d02a44d0
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Fixed bow bug: arrows stuck immediately after shooting
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2012-10-14 14:10:09 +02:00 |
David Dormagen
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7a3173da16
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fixed sword jump-effect not disappearing when jumping into liquid
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2012-10-14 14:06:23 +02:00 |
David Dormagen
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430b03f8ae
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changed the sword jump effect, hopefully made clearer that it is intentional (#747)
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2012-10-13 13:45:36 +02:00 |
Tobias Zwick
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e191cf0e71
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my first commit on CCAN
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2012-10-12 18:56:21 +02:00 |
Charles Spurrill
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32cdba7415
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Iron bomb is made from 1x Metal and 1x Sulphur
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2012-08-09 17:40:25 -07:00 |
Charles Spurrill
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f4c9bdabf2
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Remove needless HasFuse() funcs. Shrapnel now has hitcheck
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2012-08-07 12:00:18 -07:00 |
Maikel de Vries
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4a56f8d7c1
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Replaced defcore values related to fire with properties
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2012-04-28 16:17:38 +02:00 |
Tobias Zwick
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1abe406ae2
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descriptions and usagehelp for weapons
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2012-03-28 21:14:58 +02:00 |
Martin Plicht
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a4194c22e9
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
David Dormagen
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99638db4c9
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fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
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2012-04-10 23:31:46 +02:00 |
Felix Wagner
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2179adae7c
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(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
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2012-04-10 04:17:57 +01:00 |
Felix Wagner
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9548c1979d
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Stupid me should have removed testing stuff...
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2012-04-10 04:12:22 +01:00 |
Felix Wagner
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b0b561a25c
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Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
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2012-04-10 04:10:21 +01:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Armin Burgmeier
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9d94b1da6e
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For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
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2012-02-25 17:35:24 +01:00 |
Armin Burgmeier
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cebbacd3f4
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Remove "Picture" DefCore entry in objects having mesh graphics
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2012-02-25 17:04:00 +01:00 |
Felix Wagner
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eb6b7be7ee
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Fixed various unused vars
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2012-02-20 11:58:58 +00:00 |
Charles Spurrill
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8925f85af1
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Sword is finally shaded like it is supposed to be :)
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2011-10-17 03:59:42 -07:00 |
Charles Spurrill
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a611d019ba
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HaseFuse() for objects that are lit to detonate. Only used by cannon for now.
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2011-10-17 03:29:15 -07:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Charles Spurrill
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046d6d558f
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Club doesn't switch hands when used from right slot
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2011-10-12 14:19:10 -07:00 |
Charles Spurrill
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e32825d203
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Musket steel is brighter
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2011-10-12 10:47:30 -07:00 |
Charles Spurrill
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305081b6d3
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Iron bomb doesn't weigh so much
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2011-10-10 15:18:29 -07:00 |
Felix Wagner
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5258b47ce6
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+StonyObjectHit, different sounds for soft/hard hit or just sliding
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2011-10-08 17:12:19 +01:00 |
Charles Spurrill
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7b496b293b
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Iron Bomb tweaks and fixes
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2011-10-06 06:34:32 -07:00 |
Charles Spurrill
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238cb6a0c2
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Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds
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2011-10-06 06:02:36 -07:00 |