Commit Graph

21 Commits (master)

Author SHA1 Message Date
Mark 94e200f201 Fix smoke and gravity issue
Smoke used to fly higher with gravity 40 than with gravity 10. Fixed
this by using a start value. At default gravity, light smoke will fly
rise a little higher now, and heavy smoke behaves the same.
With higher gravity the smoke may fall to the ground now.
2018-12-27 20:30:58 +01:00
David Dormagen f10b0854e8 fixed slow-mo rain (#1958)
Yes, someone just had the "slow-mo" switch on. I also replaced the usage of the "RaindropSmall" particle (which was a stretched dot) with an actual stretched dot.
2017-12-27 14:41:38 +01:00
Lukas Werling afa348ab21 Add comment next to all documented functions in System.ocg
Many functions in System.ocg have proper documentation, but not next to
the code. When changing these functions, it is easy to forget updating
the docs. Nobody likes outdated documentation!
2017-10-21 00:10:42 +02:00
Maikel de Vries 2b88e77254 adapt System.ocg headers to style guidelines and small clean ups 2017-06-02 17:15:08 +02:00
Sven Eberhardt d48dbfba82 Add optional size parameter to Particles_Flash 2016-10-02 23:47:01 -04:00
Maikel de Vries 100b87af1a add leaf particle 2016-04-12 23:53:46 +02:00
Lukas Werling 7661b13ba6 Move particle proplist definitions to global Particles.c 2016-03-23 13:24:18 +01:00
David Dormagen cd0e1ef219 cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant
This reduces the amount of cotton seeds that lie all over the map. It also eliminates the possibility of being struck dead by falling cotton.
2015-12-09 20:15:05 +01:00
Clonkonaut 6a9ef8b961 New: Cotton, Cotton Seed, Cloth, Seed Library 2015-09-18 19:44:49 +02:00
Sven Eberhardt 4d36f3a2d2 Some missions fixes/adjustments
* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Sven Eberhardt 834566cf5e Make smoke a bit smaller.
It somehow got really large and weird since the particle changes.

It could still get some polishing, but at least it's a bit less annoying now.
2014-07-21 17:28:11 +02:00
David Dormagen 425a221aff adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Sven Eberhardt 49b2c75475 Added helper function Particles_Colored - creates a colored version of a base particle. 2013-12-29 15:08:52 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen defe1f7525 updated Grass particle and usages to new particle system 2013-11-28 23:25:30 +01:00
David Dormagen ee4b5832e2 added Smoke() function that uses the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen 0aeb38f137 adapted MuzzleFlash particle and usages to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 1a7cd51bab changed Boompack to use the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 913f746ffe adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..) 2013-11-26 21:25:00 +01:00
David Dormagen 40b84704fe adapted Trajectory particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
David Dormagen ced4734035 removed the MaterialParticle and added missing Particles.c to System.ocg 2013-11-26 21:24:58 +01:00