Commit Graph

33 Commits (master)

Author SHA1 Message Date
Clonkonaut c6d5c5044f Rework interaction menu into a new style. Also, style overloads are easily possible.
Because I did this in the test scenario first, it wasn't really possible to encapsulate different steps, sorry!
2018-10-15 17:38:22 +02:00
Maikel de Vries 1f1149861a add star icon 2018-02-21 15:30:48 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Clonkonaut 41676186a1 Library_Flammable: Logic for flammable objects / items.
When ignited, the object will burn for a fixed time (BurnTime property, default is 70 frames) with no detriment to its function.
After that time, the object will change to a 'Burned Object', no longer useful for anything.
2017-11-01 00:46:38 +01:00
Maikel de Vries 422207b54d add icons for buying and selling 2017-01-03 17:56:03 +01:00
Maikel de Vries a15ac3742e add icon for swap 2016-08-27 17:10:30 +02:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
David Dormagen 99d57c83fa fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Clonkonaut 178e904fdd HUD redesign. Beware!
Added interaction icon to help knowing when interaction is possible.
Limited crew portraits and information to two clonks.
Added additional warnings texts for further clonks (crew count > 2).
Moved inventory from bottom to top.
2015-09-30 10:11:43 +02:00
Maikel de Vries acf62234ce add icon for arrows 2015-09-03 17:44:45 +02:00
Maikel de Vries 3f55ea28bd add icons for hash and sum 2015-06-06 14:23:47 +02:00
Maikel de Vries a6a3272c8f rank icons for the new HUD 2015-06-06 14:18:41 +02:00
Maikel de Vries 3a6bcaafb6 use new script gui for goal and wealth HUD 2015-06-03 22:36:36 +02:00
David Dormagen 196f528201 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
	planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
	planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
	planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
	planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
	planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
	planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
	src/game/C4Game.cpp
	src/gamescript/C4GameScript.cpp
	src/gui/C4GameMessage.cpp
	src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
Maikel de Vries d8342b8410 add a world icon 2015-06-01 18:52:17 +02:00
David Dormagen 9829dabdb7 added Foaly's new number graphics 2015-04-12 20:26:27 +02:00
David Dormagen 9236ef265c interaction menu: added buttons for "transfer all items" 2015-04-12 20:24:45 +02:00
David Dormagen f89b8c8319 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
	planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
	planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
	planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
	planet/System.ocg/ClonkControl.c
	src/gui/C4MouseControl.cpp
	src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
David Dormagen 7eaef70af1 Merge branch 'master' into Controls
Conflicts:
	planet/System.ocg/PlayerControls.txt
2013-05-26 18:19:51 +02:00
David Dormagen 0c23d1b9a6 reimplemented the action bar to use the custom GUIs
action bar now only shows shortly after hitting Interact
2013-05-26 14:59:19 +02:00
Tobias Zwick d5e349ab10 stop and play icons 2013-05-26 13:10:44 +02:00
David Dormagen 6fe8b1719e changed the inventory bar to use the new custom gui system
inventory bar is now at bottom of screen
2013-05-25 21:28:33 +02:00
Clonkonaut 0709351ffd Play & Stop icons (used by the pump). GRAPHICS MISSING 2013-05-23 17:50:15 +02:00
Sven Eberhardt 8fde966ee5 LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
Also renamed internal Update() function to avoid name collisions with other scripts/libraries.
2013-02-09 13:35:17 +01:00
Tobias Zwick c6641c9850 nicer lightbulb graphics 2012-10-14 21:51:16 +02:00
David Dormagen ff464a1006 fixed Height entry in Coin symbol 2012-10-13 22:43:24 +02:00
David Dormagen b96cec3f26 power system uses small light bulbs as progress bar 2012-10-13 22:42:08 +02:00
David Dormagen 068f08f34f fixed the sell-message at the flag 2012-10-13 13:45:52 +02:00
Bernhard Bonigl 912f8bd313 Added new Ok and Cancel icons 2012-04-14 22:29:25 +02:00
Armin Burgmeier fea6209365 Fix drawing of non-default graphics in picture overlays
This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00