Clonkonaut
c6d5c5044f
Rework interaction menu into a new style. Also, style overloads are easily possible.
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Because I did this in the test scenario first, it wasn't really possible to encapsulate different steps, sorry!
2018-10-15 17:38:22 +02:00
Maikel de Vries
1f1149861a
add star icon
2018-02-21 15:30:48 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
41676186a1
Library_Flammable: Logic for flammable objects / items.
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When ignited, the object will burn for a fixed time (BurnTime property, default is 70 frames) with no detriment to its function.
After that time, the object will change to a 'Burned Object', no longer useful for anything.
2017-11-01 00:46:38 +01:00
Maikel de Vries
422207b54d
add icons for buying and selling
2017-01-03 17:56:03 +01:00
Maikel de Vries
a15ac3742e
add icon for swap
2016-08-27 17:10:30 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
David Dormagen
99d57c83fa
fixed Height of Icon_Cancel
2016-01-31 23:36:05 +01:00
Clonkonaut
178e904fdd
HUD redesign. Beware!
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Added interaction icon to help knowing when interaction is possible.
Limited crew portraits and information to two clonks.
Added additional warnings texts for further clonks (crew count > 2).
Moved inventory from bottom to top.
2015-09-30 10:11:43 +02:00
Maikel de Vries
acf62234ce
add icon for arrows
2015-09-03 17:44:45 +02:00
Maikel de Vries
3f55ea28bd
add icons for hash and sum
2015-06-06 14:23:47 +02:00
Maikel de Vries
a6a3272c8f
rank icons for the new HUD
2015-06-06 14:18:41 +02:00
Maikel de Vries
3a6bcaafb6
use new script gui for goal and wealth HUD
2015-06-03 22:36:36 +02:00
David Dormagen
196f528201
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
src/game/C4Game.cpp
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
Maikel de Vries
d8342b8410
add a world icon
2015-06-01 18:52:17 +02:00
David Dormagen
9829dabdb7
added Foaly's new number graphics
2015-04-12 20:26:27 +02:00
David Dormagen
9236ef265c
interaction menu: added buttons for "transfer all items"
2015-04-12 20:24:45 +02:00
David Dormagen
f89b8c8319
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
David Dormagen
7eaef70af1
Merge branch 'master' into Controls
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Conflicts:
planet/System.ocg/PlayerControls.txt
2013-05-26 18:19:51 +02:00
David Dormagen
0c23d1b9a6
reimplemented the action bar to use the custom GUIs
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action bar now only shows shortly after hitting Interact
2013-05-26 14:59:19 +02:00
Tobias Zwick
d5e349ab10
stop and play icons
2013-05-26 13:10:44 +02:00
David Dormagen
6fe8b1719e
changed the inventory bar to use the new custom gui system
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inventory bar is now at bottom of screen
2013-05-25 21:28:33 +02:00
Clonkonaut
0709351ffd
Play & Stop icons (used by the pump). GRAPHICS MISSING
2013-05-23 17:50:15 +02:00
Sven Eberhardt
8fde966ee5
LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
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Also renamed internal Update() function to avoid name collisions with other scripts/libraries.
2013-02-09 13:35:17 +01:00
Tobias Zwick
c6641c9850
nicer lightbulb graphics
2012-10-14 21:51:16 +02:00
David Dormagen
ff464a1006
fixed Height entry in Coin symbol
2012-10-13 22:43:24 +02:00
David Dormagen
b96cec3f26
power system uses small light bulbs as progress bar
2012-10-13 22:42:08 +02:00
David Dormagen
068f08f34f
fixed the sell-message at the flag
2012-10-13 13:45:52 +02:00
Bernhard Bonigl
912f8bd313
Added new Ok and Cancel icons
2012-04-14 22:29:25 +02:00
Armin Burgmeier
fea6209365
Fix drawing of non-default graphics in picture overlays
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This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00