Mark
4212310a9f
Renamed *MissionAccess functions
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Added legacy wrappers and updated the documentation.
2018-04-05 19:34:16 +02:00
Lukas Werling
4a3c9f2fc2
Add EvaluateOnAbort scenario flag for Tower of Despair
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In Tower of Despair, the scenario saves per-room progress in the
player files. Players win individual rooms, but never the whole
scenario. Consequently, they currently have to give up to make sure
they don't lose their progress. This is not intuitive at all. With the
new flag enabled, players will be saved even if the scenario is aborted.
2018-02-18 21:46:56 +01:00
Lukas Werling
d42e23a503
Change AutoScanSideOpen to check fg as well per default
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The previous behaviour of only checking the background broke existing
maps and triggered some (performance?) bug in the mass mover. It is
still available by setting AutoScanSideOpen=2, for symmetry with
Top/BottomOpen.
2017-12-22 23:14:54 +01:00
Lukas Werling
fa8f868ffb
Change AutoScanSideOpen to be like Top/BottomOpen=2 ( #1652 )
2017-12-22 20:40:03 +01:00
Julius Michaelis
80c07d34e4
Add [Landscape] Secret to Scenario.txt to default-disable black NO_OWNER viewports
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Related to: c569036d1d
2017-01-24 18:50:30 +01:00
Sven Eberhardt
f4ea3359d0
Add InitializePlayers callback after all initial players have joined
2016-07-22 00:13:57 -04:00
Sven Eberhardt
e94c0e38fc
Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects.
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To be used by the league so you can properly host race scenarios in the open melee league.
2016-01-23 21:19:22 -05:00
Nicolas Hake
93df9ba532
Docs: Desc??.rtf is now Desc??.txt
2015-12-29 19:17:48 +01:00
Sven Eberhardt
8927096286
Sound namespace changes: Add missing documentation and a lost sound.
2015-12-07 00:17:41 -05:00
Sven Eberhardt
2ad8c75d37
docs: Remove .mid from allowed music extension ( #1476 )
2015-12-04 19:08:16 -05:00
Sven Eberhardt
62c3d13ece
Document InitializeAmbience.
2015-09-28 20:20:57 -04:00
Sven Eberhardt
766cd3e7d6
Fix default map zoom in docs ( #1409 ).
2015-09-27 16:12:17 -04:00
Sven Eberhardt
88167a03a8
Add support for hidden scenarios.
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If C4S.Head.Secret is set and mission access to the scenario has not been gained, it is hidden in the scenario selection list.
2015-09-24 23:51:16 -04:00
Armin Burgmeier
bc177e8f8b
Documentation updates
2015-08-04 21:21:24 -04:00
Armin Burgmeier
2f08918393
Add FoWEnabled entry in Scenario.txt [Game] section ( #1178 )
2014-12-29 12:29:43 +01:00
Sven Eberhardt
91800fcfec
Implement setting for forced values of parameters in league games.
2014-10-03 14:02:28 +02:00
Sven Eberhardt
abab7be591
Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
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They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt
378bda5546
Added custom scenario parameters (SCENPAR_*).
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Can currently only be set in network games in the lobby. In the future, maybe we can find a place somewhere in the scenario selection dialogue.
2014-09-23 23:02:52 +02:00
Sven Eberhardt
1d0ebcd3a3
Added mode TopOpen=2: Pixels above landscape are partly free and partly solid depending on corresponding top row map IFT. Analogous to BottomOpen=2.
2014-04-21 02:01:17 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
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* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Sven Eberhardt
1322391f5f
Implemented C4S.Landscape.BottomOpen=2: Bottom is closed iff corresponding map pixel in bottom row has tunnel background.
2013-03-30 14:54:51 +01:00
Sven Eberhardt
57e63a5275
Added support for scripted maps (Map.c) and documentation.
2013-03-19 00:36:06 +01:00
Sven Eberhardt
4b189cacd1
Added Scenario [Landscape] FlatChunkShapes. If set to true, all chunks are drawn flat. Useful for scenario editing to fix little holes in your static landscape.
2013-01-20 12:51:33 +01:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
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Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Günther Brammer
ac9c451be0
docs: Document the function pointer stuff somewhat
2012-03-09 19:13:46 +01:00
Günther Brammer
9f180dffee
Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
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No scenario uses them, and ScheduleCall provides an alternative.
2011-09-19 21:33:05 +02:00
Günther Brammer
cd75b0a3d2
docs: Add an index to the table of contents
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This adds everything that has an id as well as functions.
2011-09-05 22:37:47 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
129a723436
docs: overhauled game content documentation a bit
2011-08-01 00:45:05 +02:00
Tobias Zwick
8d464c90fb
docs: added documentation of gamecalls
2011-07-31 21:04:17 +02:00
Tobias Zwick
a363c3c09a
docs: proper spacing between icons and titles, css adjustments
2011-07-21 02:43:04 +02:00
Tobias Zwick
9816bc9e2f
docs: fixed examples and localization thereof for all folders except script/
2011-07-21 01:43:00 +02:00
Tobias Zwick
2dc01ed2bd
docs: removed basefunc docs (obsolete)
2011-07-21 01:28:48 +02:00
Tobias Zwick
ad8f294362
docs: removed references to older versions for non fn-docs and updated de.po
2011-06-30 16:35:36 +02:00
Tobias Zwick
262d6c5ac1
docs: fixed spacing of title images to titles
2011-06-29 14:22:23 +02:00
Tobias Zwick
8d6ae3c729
docs: replaced icons with new oc icons
2011-06-26 18:06:21 +02:00
Tobias Zwick
cbf490955b
docs: removed some absolutely obsolete documentation.
2011-06-26 16:59:19 +02:00
Tobias Zwick
cdac6945b6
docs: replaced all c4s,c4d,c4g,c4m,c4p,c4i,... with their oc* counterpart in the documentation
2011-06-25 15:31:29 +02:00
Armin Burgmeier
df1abcd978
Switch main documentation to English, German translation now in de.po ( #287 )
2010-08-22 15:13:17 +02:00
Günther Brammer
1e28c84de3
Script: Remove PlrMessage, object parameter from Message and PlayerMessage
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PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
2010-04-16 00:45:30 +02:00
Tobias Zwick
49c202ac31
docs: use naming_scheme for the docs instead of strNamScheme
2010-03-15 23:55:14 +01:00
Tobias Zwick
16c20cff1a
cleaned up obsolete scenario.txt options, enabled peter-scroll
2010-02-19 00:03:53 +01:00
Tobias Zwick
ef778d631a
removed ConvertGoals() (backward compatibility with Clonk4)
2009-12-14 22:46:10 +01:00
Günther Brammer
dddf9ef00a
Change all lineendings to LF (except in planet/)
2009-09-16 03:29:20 +02:00
Günther Brammer
675da642c3
Add Clonk Rage developer documentation
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committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 15:11:51 +02:00