documented the additional features of CustomMessage

Controls
David Dormagen 2015-03-23 14:29:31 +01:00
parent ca682b7fc3
commit fa5257328c
1 changed files with 56 additions and 0 deletions

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@ -103,11 +103,67 @@
<col>2</col>
<col>MSG_Multiple</col>
<col>If set previous messages of the same type will not be removed.</col>
</row>
<row>
<col>3</col>
<col>MSG_Top</col>
<col>Similar to MSG_Bottom. The y-offset is relative to the top of the viewport.</col>
</row>
<row>
<col>4</col>
<col>MSG_Left</col>
<col>Similar to MSG_Bottom. The y-offset is relative to the left of the viewport.</col>
</row>
<row>
<col>5</col>
<col>MSG_Right</col>
<col>Similar to MSG_Bottom. The y-offset is relative to the right of the viewport and the text is aligned to the right.</col>
</row>
<row>
<col>6</col>
<col>MSG_HCenter</col>
<col>Similar to MSG_Bottom. The x-offset is relative to the center of the viewport.</col>
</row>
<row>
<col>7</col>
<col>MSG_VCenter</col>
<col>Similar to MSG_Bottom. The y-offset is relative to the center of the viewport.</col>
</row>
<row>
<col>8</col>
<col>MSG_DropSpeech</col>
<col>Currently not supported.</col>
</row>
<row>
<col>9</col>
<col>MSG_WidthRel</col>
<col>The message width is a percentage of the viewport (0-100).</col>
</row>
<row>
<col>10</col>
<col>MSG_XRel</col>
<col>The x-offset is a percentage of the viewport (0-100).</col>
</row>
<row>
<col>11</col>
<col>MSG_YRel</col>
<col>The y-offset is a percentage of the viewport (0-100).</col>
</row>
<row>
<col>12</col>
<col>MSG_Zoom</col>
<col>The message will be affected by ingame zoom.</col>
</row>
</table>
</desc>
<optional />
</param>
<param>
<type>int</type>
<name>width</name>
<desc>Width of the message. The unit is pixels if MSG_WidthRel is not set as a flag.</desc>
<optional />
</param>
</params>
</syntax>