forked from Mirrors/openclonk
documented the additional features of CustomMessage
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ca682b7fc3
commit
fa5257328c
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@ -103,11 +103,67 @@
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<col>2</col>
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<col>MSG_Multiple</col>
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<col>If set previous messages of the same type will not be removed.</col>
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</row>
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<row>
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<col>3</col>
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<col>MSG_Top</col>
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<col>Similar to MSG_Bottom. The y-offset is relative to the top of the viewport.</col>
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</row>
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<row>
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<col>4</col>
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<col>MSG_Left</col>
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<col>Similar to MSG_Bottom. The y-offset is relative to the left of the viewport.</col>
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</row>
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<row>
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<col>5</col>
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<col>MSG_Right</col>
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<col>Similar to MSG_Bottom. The y-offset is relative to the right of the viewport and the text is aligned to the right.</col>
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</row>
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<row>
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<col>6</col>
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<col>MSG_HCenter</col>
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<col>Similar to MSG_Bottom. The x-offset is relative to the center of the viewport.</col>
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</row>
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<row>
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<col>7</col>
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<col>MSG_VCenter</col>
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<col>Similar to MSG_Bottom. The y-offset is relative to the center of the viewport.</col>
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</row>
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<row>
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<col>8</col>
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<col>MSG_DropSpeech</col>
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<col>Currently not supported.</col>
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</row>
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<row>
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<col>9</col>
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<col>MSG_WidthRel</col>
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<col>The message width is a percentage of the viewport (0-100).</col>
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</row>
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<row>
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<col>10</col>
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<col>MSG_XRel</col>
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<col>The x-offset is a percentage of the viewport (0-100).</col>
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</row>
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<row>
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<col>11</col>
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<col>MSG_YRel</col>
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<col>The y-offset is a percentage of the viewport (0-100).</col>
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</row>
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<row>
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<col>12</col>
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<col>MSG_Zoom</col>
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<col>The message will be affected by ingame zoom.</col>
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</row>
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</table>
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</desc>
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<optional />
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</param>
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<param>
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<type>int</type>
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<name>width</name>
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<desc>Width of the message. The unit is pixels if MSG_WidthRel is not set as a flag.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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