forked from Mirrors/openclonk
Fix menu to scenario script callbacks
parent
dee0811b23
commit
fa2b8489fa
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@ -68,7 +68,7 @@ bool C4ObjectMenu::IsCloseDenied()
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if (Object) fResult = !!Object->Call(PSF_MenuQueryCancel, &pars);
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}
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else if (eCallbackType == CB_Scenario)
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fResult = !!::GameScript.Call(PSF_MenuQueryCancel, 0, &pars);
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fResult = !!::GameScript.Call(PSF_MenuQueryCancel, &pars);
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CloseQuerying = false;
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if (fResult) return true;
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}
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@ -107,7 +107,7 @@ void C4ObjectMenu::OnSelectionChanged(int32_t iNewSelection)
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if (eCallbackType == CB_Object && Object)
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Object->Call(PSF_MenuSelection, &pars);
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else if (eCallbackType == CB_Scenario)
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::GameScript.Call(PSF_MenuSelection, 0, &pars);
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::GameScript.Call(PSF_MenuSelection, &pars);
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}
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}
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