Balloon: fixed "jump" when deploying

Charles Spurrill 2012-11-11 18:49:06 -08:00
parent 43beaca4ba
commit f95cf01016
1 changed files with 1 additions and 1 deletions

View File

@ -5,7 +5,7 @@ local user;
func ControlUseStart(object clonk, int ix, int iy)
{
if(GBackSolid(0,15) || GBackLiquid(0,15) || clonk->GetActionTarget() != nil) return 1;
var balloon = CreateObject(BalloonDeployed,0,-5);
var balloon = CreateObject(BalloonDeployed,0,5);
balloon->SetSpeed(clonk->GetXDir(),clonk->GetYDir());
//sound