forked from Mirrors/openclonk
Tests: Add index of current test to script name for better errors
parent
3c12dafd5f
commit
f7c29c93e8
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@ -54,6 +54,8 @@ C4Value AulTest::RunCode(const char *code, bool wrap)
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src += test_info->test_case_name();
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src += "::";
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src += test_info->name();
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src += "::";
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src += std::to_string(test_info->result()->total_part_count());
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src += ">";
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GameScript.LoadData(src.c_str(), wrapped.c_str(), NULL);
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