Fix some indentation problem

Martin Plicht 2010-12-06 14:01:25 +01:00
parent 07a7aa1ddd
commit f6f86f1ada
1 changed files with 32 additions and 31 deletions

View File

@ -61,37 +61,38 @@ const C4KeyCode KEY_JOY_Mask = 0x420000;
// Mouse codes (KEY_MOUSE_*): Masked as 0x430000; bit 8-15 used for mouse index
const C4KeyCode KEY_MOUSE_Mask = 0x430000;
const C4KeyCode KEY_Default = 0, // no key
KEY_Any = ~0, // used for default key processing
KEY_Undefined = (~0)^1, // used to indicate an unknown key
KEY_JOY_Left = 1, // joypad axis control: Any x axis min
KEY_JOY_Up = 2, // joypad axis control: Any y axis min
KEY_JOY_Right = 3, // joypad axis control: Any x axis max
KEY_JOY_Down = 4, // joypad axis control: Any y axis max
KEY_JOY_Button1 = 0x10, // key index of joypad buttons + button index for more buttons
KEY_JOY_ButtonMax = KEY_JOY_Button1+0x1f, // maximum number of supported buttons on a gamepad
KEY_JOY_Axis1Min = 0x30,
KEY_JOY_Axis1Max = 0x31,
KEY_JOY_AxisMax = KEY_JOY_Axis1Min + 0x20,
KEY_JOY_AnyButton = 0xff, // any joypad button (not axis)
KEY_JOY_AnyOddButton = 0xfe, // joypad buttons 1, 3, 5, etc.
KEY_JOY_AnyEvenButton = 0xfd, // joypad buttons 2, 4, 6, etc.
KEY_JOY_AnyLowButton = 0xfc, // joypad buttons 1 - 4
KEY_JOY_AnyHighButton = 0xfb, // joypad buttons > 4
KEY_MOUSE_Move = 1, // mouse control: mouse movement
KEY_MOUSE_Button1 = 0x10, // key index of mouse buttons + button index for more buttons
KEY_MOUSE_ButtonLeft = KEY_MOUSE_Button1 + 0,
KEY_MOUSE_ButtonRight = KEY_MOUSE_Button1 + 1,
KEY_MOUSE_ButtonMiddle= KEY_MOUSE_Button1 + 2,
KEY_MOUSE_ButtonMax = KEY_MOUSE_Button1 + 0x1f, // max number of supported mouse buttons
KEY_MOUSE_Button1Double = 0x30, // double clicks have special events because double click speed is issued by OS
KEY_MOUSE_ButtonLeftDouble = KEY_MOUSE_Button1Double + 0,
KEY_MOUSE_ButtonRightDouble = KEY_MOUSE_Button1Double + 1,
KEY_MOUSE_ButtonMiddleDouble= KEY_MOUSE_Button1Double + 2,
KEY_MOUSE_ButtonMaxDouble = KEY_MOUSE_Button1Double + 0x1f, // max number of supported mouse buttons
KEY_MOUSE_Wheel1Up = 0x40, // mouse control: wheel up
KEY_MOUSE_Wheel1Down = 0x41, // mouse control: wheel down
KEY_MOUSE_GameMask = 0x80; // if set, contorl is sent in game coordinates
const C4KeyCode
KEY_Default = 0, // no key
KEY_Any = ~0, // used for default key processing
KEY_Undefined = (~0)^1, // used to indicate an unknown key
KEY_JOY_Left = 1, // joypad axis control: Any x axis min
KEY_JOY_Up = 2, // joypad axis control: Any y axis min
KEY_JOY_Right = 3, // joypad axis control: Any x axis max
KEY_JOY_Down = 4, // joypad axis control: Any y axis max
KEY_JOY_Button1 = 0x10, // key index of joypad buttons + button index for more buttons
KEY_JOY_ButtonMax = KEY_JOY_Button1+0x1f, // maximum number of supported buttons on a gamepad
KEY_JOY_Axis1Min = 0x30,
KEY_JOY_Axis1Max = 0x31,
KEY_JOY_AxisMax = KEY_JOY_Axis1Min + 0x20,
KEY_JOY_AnyButton = 0xff, // any joypad button (not axis)
KEY_JOY_AnyOddButton = 0xfe, // joypad buttons 1, 3, 5, etc.
KEY_JOY_AnyEvenButton = 0xfd, // joypad buttons 2, 4, 6, etc.
KEY_JOY_AnyLowButton = 0xfc, // joypad buttons 1 - 4
KEY_JOY_AnyHighButton = 0xfb, // joypad buttons > 4
KEY_MOUSE_Move = 1, // mouse control: mouse movement
KEY_MOUSE_Button1 = 0x10, // key index of mouse buttons + button index for more buttons
KEY_MOUSE_ButtonLeft = KEY_MOUSE_Button1 + 0,
KEY_MOUSE_ButtonRight = KEY_MOUSE_Button1 + 1,
KEY_MOUSE_ButtonMiddle = KEY_MOUSE_Button1 + 2,
KEY_MOUSE_ButtonMax = KEY_MOUSE_Button1 + 0x1f, // max number of supported mouse buttons
KEY_MOUSE_Button1Double = 0x30, // double clicks have special events because double click speed is issued by OS
KEY_MOUSE_ButtonLeftDouble = KEY_MOUSE_Button1Double + 0,
KEY_MOUSE_ButtonRightDouble = KEY_MOUSE_Button1Double + 1,
KEY_MOUSE_ButtonMiddleDouble = KEY_MOUSE_Button1Double + 2,
KEY_MOUSE_ButtonMaxDouble = KEY_MOUSE_Button1Double + 0x1f, // max number of supported mouse buttons
KEY_MOUSE_Wheel1Up = 0x40, // mouse control: wheel up
KEY_MOUSE_Wheel1Down = 0x41, // mouse control: wheel down
KEY_MOUSE_GameMask = 0x80; // if set, contorl is sent in game coordinates
inline uint8_t KEY_JOY_Button(uint8_t idx) { return KEY_JOY_Button1+idx; }
inline uint8_t KEY_JOY_Axis(uint8_t idx, bool fMax) { return KEY_JOY_Axis1Min+2*idx+fMax; }