forked from Mirrors/openclonk
fix querying InsertMaterial for bodies of water that stretch to the edge of the landscape
parent
405453aed3
commit
f6d64e46f8
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@ -849,8 +849,13 @@ bool C4Landscape::InsertMaterial(int32_t mat, int32_t *tx, int32_t *ty, int32_t
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if (GetDensity(*tx,*ty+1)<mdens)
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{ if (!query_only) ::PXS.Create(mat,itofix(*tx),itofix(*ty),C4REAL10(vx),C4REAL10(vy)); return true; }
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// Insertion OK here
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if (query_only) return true;
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if (query_only)
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{
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// since tx and ty changed, we need to re-check the bounds here
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// if we really inserted it, the check is made again in InsertDeadMaterial
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if (!Inside<int32_t>(*tx,0,Width-1) || !Inside<int32_t>(*ty,0,Height)) return false;
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return true;
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}
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// Try reaction with material below and at insertion position
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C4MaterialReaction *pReact; int32_t tmat;
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