Remove unused private field StdMeshMaterialShader::Type

We'll keep the parameter just in case we'll ever need the info.
issue1247
Nicolas Hake 2015-02-11 20:44:04 +01:00
parent 2d1e4caabc
commit ea354218bb
1 changed files with 3 additions and 3 deletions

View File

@ -141,8 +141,9 @@ public:
class StdMeshMaterialShader
{
public:
StdMeshMaterialShader(const char* filename, const char* name, const char* language, StdMeshMaterialShaderType type, const char* code):
Filename(filename), Name(name), Language(language), Type(type), Code(code) {}
StdMeshMaterialShader(const char* filename, const char* name, const char* language, StdMeshMaterialShaderType /* type */, const char* code):
Filename(filename), Name(name), Language(language), Code(code)
{}
const char* GetFilename() const { return Filename.getData(); }
const char* GetCode() const { return Code.getData(); }
@ -151,7 +152,6 @@ private:
StdCopyStrBuf Filename;
StdCopyStrBuf Name;
StdCopyStrBuf Language;
StdMeshMaterialShaderType Type;
StdCopyStrBuf Code;
};