forked from Mirrors/openclonk
Increase the symbol size in the player menu items with labels
parent
435e5a8eeb
commit
dd49c5a2fe
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@ -144,7 +144,7 @@ namespace C4GUI
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}
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// calculations for automatic scrolling
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int32_t iXOff = 0;
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if (iAlign == ALeft) iXOff += 5;
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if (iAlign == ALeft) iXOff += C4GUI_IconLabelSpacing;
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if (iAutoScrollDelay)
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{
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C4TimeMilliseconds tNow = C4TimeMilliseconds::Now();
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@ -95,7 +95,10 @@ void C4MenuItem::DrawElement(C4TargetFacet &cgo)
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// Draw item text
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pDraw->StorePrimaryClipper(); pDraw->SubPrimaryClipper(cgoItemText.X, cgoItemText.Y, cgoItemText.X+cgoItemText.Wdt-1, cgoItemText.Y+cgoItemText.Hgt-1);
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if (iStyle == C4MN_Style_Context)
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pDraw->TextOut(Caption,::GraphicsResource.FontRegular, 1.0, cgoItemText.Surface,cgoItemText.X,cgoItemText.Y,C4Draw::DEFAULT_MESSAGE_COLOR,ALeft);
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pDraw->TextOut(Caption, ::GraphicsResource.FontRegular, 1.0f, cgoItemText.Surface,
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cgoItemText.X + C4GUI_IconLabelSpacing,
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cgoItemText.Y + round((cgoItemText.Hgt - ::GraphicsResource.FontRegular.GetLineHeight())/2)-1,
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C4GUI_ContextFontClr);
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pDraw->RestorePrimaryClipper();
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}
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@ -437,16 +440,10 @@ void C4Menu::SetSize(int32_t iToWdt, int32_t iToHgt)
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void C4Menu::InitLocation(C4Facet &cgoArea)
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{
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// Item size by style
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switch (Style)
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ItemWidth=ItemHeight=C4SymbolSize;
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if (Style == C4MN_Style_Context)
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{
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case C4MN_Style_Normal:
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ItemWidth=ItemHeight=C4SymbolSize;
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break;
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case C4MN_Style_Context:
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{
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ItemHeight = std::max<int32_t>(C4MN_SymbolSize, ::GraphicsResource.FontRegular.GetLineHeight());
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ItemHeight = std::max<int32_t>(ItemHeight, ::GraphicsResource.FontRegular.GetLineHeight());
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int32_t iWdt, iHgt;
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::GraphicsResource.FontRegular.GetTextExtent(Caption, ItemWidth, iHgt, true);
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// FIXME: Blah. This stuff should be calculated correctly by pTitle.
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@ -455,11 +452,9 @@ void C4Menu::InitLocation(C4Facet &cgoArea)
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for (int i = 0; (pItem = GetItem(i)); ++i)
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{
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::GraphicsResource.FontRegular.GetTextExtent(pItem->Caption, iWdt, iHgt, true);
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ItemWidth = std::max(ItemWidth, iWdt + pItem->GetSymbolWidth(ItemHeight));
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ItemWidth = std::max(ItemWidth, iWdt + pItem->GetSymbolWidth(ItemHeight) + C4GUI_IconLabelSpacing);
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}
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ItemWidth += 3; // Add some extra space so text doesn't touch right border frame...
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break;
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}
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}
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Lines = ItemCount/Columns+std::min<int32_t>(ItemCount%Columns,1);
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@ -27,7 +27,6 @@
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enum
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{
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C4MN_SymbolSize = 16,
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C4MN_FrameWidth = 2
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};
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enum
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