forked from Mirrors/openclonk
C4Landscape: Correct really badly misleading indentation
Some code here was indented like it still belonged to the loop above, but never did, and was never intended to. This is an excellent argument for why braces are good, especially for statements which span more than one line.master
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7cd79b1eaa
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dca6d2caaf
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@ -3227,6 +3227,7 @@ bool C4Landscape::FindMatPathPush(int32_t &fx, int32_t &fy, int32_t mdens, int32
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// Try to find a way out
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int i = 1;
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for (; i < iPushRange; i++)
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{
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if (GetDensity(x - i, y) <= mdens)
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{
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x -= i; dir = R; break;
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@ -3243,14 +3244,15 @@ bool C4Landscape::FindMatPathPush(int32_t &fx, int32_t &fy, int32_t mdens, int32
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{
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y += i; dir = U; break;
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}
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// Not found?
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if (i >= iPushRange) return false;
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// Done?
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if (GetDensity(x, y) < mdens)
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{
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fx = x; fy = y;
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return true;
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}
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}
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// Not found?
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if (i >= iPushRange) return false;
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// Done?
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if (GetDensity(x, y) < mdens)
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{
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fx = x; fy = y;
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return true;
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}
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}
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// Save startpoint of search
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int32_t sx = x, sy = y, sdir = dir;
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