forked from Mirrors/openclonk
fix some build problems
parent
4257f871c6
commit
d859789d96
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@ -7,6 +7,8 @@
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#include "C4Landscape.h"
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#include "C4DrawGL.h"
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#include "float.h"
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// Gives the point where the line through (x1,y1) and (x2,y2) crosses through the line
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// through (x3,y3) and (x4,y4)
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bool find_cross(float x1, float y1, float x2, float y2,
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@ -1,11 +1,9 @@
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#ifndef C4FOWLIGHTSECTION_H
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#define C4FOWLIGHTSECTION_H
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#include "C4Rect.h"
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#include "C4Surface.h"
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#include "C4FoWLight.h"
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class C4FoWLight;
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class C4FoWRegion;
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class C4FoWRay;
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@ -40,7 +38,7 @@ public:
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/** Update all light rays within the given rectangle */
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void Update(C4Rect r);
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void Render(C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen = NULL);
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void Render(C4FoWRegion *pRegion, const class C4TargetFacet *pOnScreen = NULL);
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/** Shorten all light rays to the given reach.
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Called when the size of the light has decreased to the given value */
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@ -1,5 +1,5 @@
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#ifndef C4FOW_H
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#define C4FOW_H
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#ifndef C4FOWRAY_H
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#define C4FOWRAY_H
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#include "StdBuf.h"
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