forked from Mirrors/openclonk
Fix the console build on Mac
cmake still does not create a nice bundle for it, but at least the build does not fail anymore.shapetextures
parent
3899add001
commit
d7a5ac373d
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@ -621,6 +621,7 @@ list(APPEND MAPE_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mape-icons.h)
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# source files specific to an operating system
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if(APPLE)
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list(APPEND OC_SYSTEM_SOURCES
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src/platform/C4AppMac.mm
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src/platform/C4FileMonitorMac.mm
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src/platform/C4AppDelegate.h
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src/platform/C4AppDelegate.mm
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@ -718,7 +719,6 @@ elseif(WIN32)
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elseif(USE_COCOA)
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list(APPEND OC_GUI_SOURCES
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src/editor/C4ConsoleCocoa.mm
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src/platform/C4AppMac.mm
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src/platform/C4WindowMac.mm
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src/platform/C4AppDelegate+MainMenuActions.h
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src/platform/C4AppDelegate+MainMenuActions.mm
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@ -1330,6 +1330,7 @@ if(USE_X11)
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endif()
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if(USE_COCOA)
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TARGET_LINK_LIBRARIES(openclonk "-framework Cocoa -framework AppKit -framework Quartz -framework OpenAL -framework AudioToolbox")
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TARGET_LINK_LIBRARIES(openclonk-server "-framework Cocoa")
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endif()
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if (WIN32)
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# CMake is too incompetent to check whether these libraries can be linked to
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@ -156,15 +156,16 @@ protected:
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public:
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void HandleSDLEvent(SDL_Event& event);
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#elif defined(USE_COCOA)
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public:
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StdStrBuf GetGameDataPath();
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#elif defined(USE_CONSOLE)
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protected:
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C4StdInProc InProc;
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#endif
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#ifdef __APPLE__
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public:
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StdStrBuf GetGameDataPath();
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#endif
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#ifdef USE_WIN32_WINDOWS
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private:
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CStdMessageProc MessageProc;
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@ -34,8 +34,10 @@
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{
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NSMutableArray *gatheredArguments;
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NSString *addonSupplied;
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#ifdef USE_COCOA
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C4EditorWindowController *editorWindowController;
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C4WindowController *gameWindowController;
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#endif
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BOOL running;
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std::vector<char*> args;
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}
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@ -283,8 +283,10 @@
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- (void) applicationDidBecomeActive:(NSNotification*)notification
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{
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#ifdef USE_COCOA
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if (gameWindowController)
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[gameWindowController.window makeKeyAndOrderFront:self];
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#endif
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}
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@end
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@ -23,12 +23,13 @@
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#include <C4Window.h>
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#include <C4Draw.h>
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#include "C4App.h"
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#import <Cocoa/Cocoa.h>
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#ifndef USE_CONSOLE
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#import "C4WindowController.h"
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#import "C4DrawGLMac.h"
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#include "C4App.h"
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bool C4AbstractApp::Copy(const StdStrBuf & text, bool fClipboard)
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{
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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@ -151,11 +152,6 @@ void C4AbstractApp::RestoreVideoMode()
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{
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}
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StdStrBuf C4AbstractApp::GetGameDataPath()
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{
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return StdCopyStrBuf([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]);
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}
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bool C4AbstractApp::SetVideoMode(int iXRes, int iYRes, unsigned int iColorDepth, unsigned int iRefreshRate, unsigned int iMonitor, bool fFullScreen)
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{
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fFullScreen &= !lionAndBeyond(); // Always false for Lion since then Lion's true(tm) Fullscreen is used
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@ -190,7 +186,8 @@ bool C4AbstractApp::SetVideoMode(int iXRes, int iYRes, unsigned int iColorDepth,
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return true;
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}
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#endif
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#endif // USE_COCOA
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#endif // USE_CONSOLE
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bool IsGermanSystem()
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{
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@ -215,3 +212,8 @@ bool EraseItemSafe(const char* szFilename)
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files: [NSArray arrayWithObject: [filename lastPathComponent]]
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tag: 0];
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}
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StdStrBuf C4AbstractApp::GetGameDataPath()
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{
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return StdCopyStrBuf([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]);
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}
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@ -15,7 +15,6 @@
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#include <C4Include.h>
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#include <StdScheduler.h>
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#ifdef USE_COCOA
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#import <Cocoa/Cocoa.h>
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using namespace std;
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@ -296,4 +295,3 @@ void StdScheduler::Changed(StdSchedulerProc* pProc)
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{
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[[[SCHAdditions requestAdditionsForScheduler:this] additionForProc:pProc] changed];
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}
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#endif
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