Added dummy object to fix script error

Maikel de Vries 2012-11-15 22:07:21 +01:00
parent 34bf221354
commit d53fadfbeb
6 changed files with 21 additions and 1 deletions

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@ -45,7 +45,9 @@ public func FxFrostboltTimer(pTarget, effect, iEffectTime)
)
{
CreateObject(Dynamite,x,y,effect.owner)->BlueExplode();
CreateObject(Star,x,y,-1)->Sound("GlassShatter");
var dummy = CreateObject(Dummy,x,y,-1);
dummy->Sound("GlassShatter");
ScheduleCall(dummy, "RemoveObject", 36);
for(var i=0; i<=60;i++)
{
var r=Random(10)+Random(18);

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@ -0,0 +1,7 @@
[DefCore]
id=Dummy
Version=5,3,0,0
Category=C4D_StaticBack
Width=8
Height=8
Offset=-4,-4

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After

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@ -0,0 +1,9 @@
/**
Dummy
A dummy object which may serve for various purposes
*/
local Name = "$Name$";
local Visibility = VIS_None;

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@ -0,0 +1 @@
Name=Dummy

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@ -0,0 +1 @@
Name=Dummy