OSX: Use /bin/bash to pack game data

Since the script is using bashisms, a posixly correct /bin/sh isn't
sufficient. Explicitly use /bin/bash instead.
issue1247
Nicolas Hake 2015-01-23 19:22:04 +01:00
parent a7548cfa12
commit d44d7ba33e
2 changed files with 3 additions and 4 deletions

View File

@ -1421,7 +1421,6 @@ ELSE()
SET(native_c4group c4group)
ENDIF()
############################################################################
# installation
############################################################################
@ -1492,7 +1491,7 @@ foreach(group ${OC_C4GROUPS})
if (APPLE)
if (CMAKE_GENERATOR STREQUAL Xcode)
add_custom_command(TARGET openclonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
POST_BUILD COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
"$<TARGET_FILE:${native_c4group}>"
"${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}"
# leave out third parameter here so the script can figure out Xcode-ish paths as usual
@ -1500,7 +1499,7 @@ foreach(group ${OC_C4GROUPS})
)
else()
add_custom_command(TARGET openclonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
POST_BUILD COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
"$<TARGET_FILE:${native_c4group}>"
"${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}"
"${CMAKE_CURRENT_BINARY_DIR}/openclonk.app/Contents/Resources"

View File

@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
C4GROUP=$1
SRC_GROUP=$2