forked from Mirrors/openclonk
disable gamepad controls in the options for stable because they do not work
parent
60cb601618
commit
d314d9d338
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@ -888,242 +888,6 @@
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Priority=100
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Control=WheelZoomOut
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# ======================================================================= #
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# Dualshock-like gamepad (10-12 buttons, 1 D-Pad, 2 analog stick) #
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# ======================================================================= #
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#
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# This control definition is designed to be also compatible with gamepads
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# that only have ten buttons (4 main buttons [A-D], 4 shoulder buttons
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# [E-H], 2 buttons [I-J] in the front) and no analog stick.
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#
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# However it is not compatible with Sven's gamepad! (with 6 main buttons
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# but otherwise no analog stick and only 2 shoulder buttons). It would be
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# he found out a way how to distinguish shoulder buttons from main buttons
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# :P
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[ControlSet]
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Name=Gamepad_GamepadCon_IntQueue_
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GUIName=$SET_Gamepad$
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Keyboard=0
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Mouse=0
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Gamepad=1
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# Contents Menu
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[Assignment]
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Key=Joy1F
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GUIGroup=50
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Control=Contents
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# Menu
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[Assignment]
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Key=Joy1J
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GUIGroup=50
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Control=PlayerMenu
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[Assignment]
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Key=Joy1C
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GUIGroup=50
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Control=MenuOK
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[Assignment]
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Key=Joy1B
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GUIGroup=50
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Control=MenuCancel
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# Movement
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[Assignment]
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Key=Joy1Left
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Priority=50
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GUIName=$KEY_Left$
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GUIDesc=$KEY_Left_Desc$
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GUIGroup=10
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Control=Left
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[Assignment]
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Key=Joy1Right
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Priority=50
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GUIName=$KEY_Right$
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GUIDesc=$KEY_Right_Desc$
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GUIGroup=10
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Control=Right
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[Assignment]
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Key=Joy1Down
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Priority=50
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GUIName=$KEY_Down$
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GUIDesc=$KEY_Down_Desc$
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GUIGroup=10
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Control=Down
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[Assignment]
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Key=Joy1Up
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Priority=50
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GUIName=$KEY_Up$
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GUIDesc=$KEY_Up_Desc$
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GUIGroup=10
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Control=Up
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[Assignment]
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Key=Joy1C
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Priority=10
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GUIGroup=10
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Control=Jump
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[Assignment]
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Key=Joy1Axis1Min
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GUIDesc=$KEY_AimAxis_Desc$
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Priority=80
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GUIGroup=30
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Control=AimAxisLeft
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[Assignment]
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Key=Joy1Axis1Max
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GUIDesc=$KEY_AimAxis_Desc$
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Priority=80
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GUIGroup=30
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Control=AimAxisRight
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[Assignment]
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Key=Joy1Axis2Max
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GUIDesc=$KEY_AimAxis_Desc$
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Priority=80
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GUIGroup=30
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Control=AimAxisDown
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[Assignment]
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Key=Joy1Axis2Min
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GUIDesc=$KEY_AimAxis_Desc$
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Priority=80
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GUIGroup=30
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Control=AimAxisUp
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# Object interaction
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[Assignment]
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Key=Joy1B
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Priority=35
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GUIName=$KEY_Interact$
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GUIDesc=$KEY_Interact_Desc$
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GUIGroup=40
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Control=Interact
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# Crew
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[Assignment]
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Key=Joy1I
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Control=NextCrew
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GUIGroup=70
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# Use, Throw, Drop
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[Assignment]
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Key=Joy1A
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GUIName=$KEY_GamepadUse$
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GUIDesc=$KEY_GamepadUse_Desc$
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GUIGroup=20
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Priority=100
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Control=UseDelayed
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[Assignment]
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Key=Joy1D
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GUIName=$KEY_GamepadUseAlt$
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GUIDesc=$KEY_GamepadUseAlt_Desc$
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GUIGroup=20
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Priority=100
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Control=UseAltDelayed
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# Zoom
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[Assignment]
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Key=Joy1H
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Priority=100
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GUIGroup=60
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Control=ZoomIn
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[Assignment]
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Key=Joy1G
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Priority=100
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GUIGroup=60
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Control=ZoomOut
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# ======================================================================= #
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# Default gamepad control #
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# ======================================================================= #
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[ControlSet]
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Name=*_GamepadCon_*
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[Assignment]
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Key=CON_AimAxisLeft
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Priority=50
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Control=Left
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[Assignment]
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Key=CON_AimAxisRight
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Priority=50
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Control=Right
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[Assignment]
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Key=CON_AimAxisDown
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Priority=50
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Control=Down
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[Assignment]
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Key=CON_AimAxisUp
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Priority=50
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Control=Up
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[Assignment]
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Key=CON_Left
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Priority=70
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Control=AimLeft
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[Assignment]
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Key=CON_Right
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Priority=70
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Control=AimRight
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[Assignment]
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Key=CON_Down
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Priority=70
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Control=AimDown
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[Assignment]
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Key=CON_Up
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Priority=70
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Control=AimUp
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[Assignment]
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Key=CON_Down,CON_UseDelayed
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GUIDisabled=1
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GUIGroup=20
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Priority=150
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Control=Drop
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[Assignment]
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Key=CON_Down,CON_UseAltDelayed
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GUIDisabled=1
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GUIGroup=20
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Priority=150
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Control=DropAlt
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[Assignment]
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Key=CON_UseDelayed
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GUIName=None
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Priority=50
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Control=ThrowDelayed
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[Assignment]
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Key=CON_UseAltDelayed
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GUIName=None
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Priority=50
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Control=ThrowAltDelayed
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# ======================================================================= #
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# Default mouse control #
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