forked from Mirrors/openclonk
show wealth in tutorial 1
parent
85ce25fb0f
commit
d1c0750095
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@ -20,7 +20,8 @@ protected func Initialize()
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var goal = CreateObject(Goal_Tutorial);
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goal.Name = "$MsgGoalName$";
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goal.Description = "$MsgGoalDescription$";
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CreateObject(Rule_NoPowerNeed);
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CreateObject(Rule_NoPowerNeed);
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GUI_Controller->ShowWealth();
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// Place objects in different sections.
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InitStartLake();
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