Add boiling lava to crash landing.

It boils like crazy during the intro and then a lot less during the game.
shapetextures
Sven Eberhardt 2015-09-12 00:34:18 -04:00
parent a7480ba0ef
commit d1124f2f73
2 changed files with 10 additions and 0 deletions

View File

@ -8,6 +8,9 @@ func InitializeObjects()
CreateObject(Ambience);
var BoilingLava001 = CreateObject(BoilingLava);
BoilingLava001->SetIntensity(25);
var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn);
Rule_BaseRespawn001->SetInventoryTransfer(true);
Rule_BaseRespawn001->SetFreeCrew(true);

View File

@ -31,6 +31,10 @@ func Intro_Start(object hero)
SetViewTarget(this.pilot);
SetPlayerZoomByViewRange(NO_OWNER, 200,100, PLRZOOM_Set); // zoom out from plane
// Lava goes crazy during the intro
var lava = FindObject(Find_ID(BoilingLava));
if (lava) lava->SetIntensity(500);
return ScheduleNext(80);
}
@ -230,6 +234,9 @@ func Intro_24()
func Intro_Stop()
{
// Lava gets quiet after intro
var lava = FindObject(Find_ID(BoilingLava));
if (lava) lava->SetIntensity(25);
// if players got stuck somewhere, unstick them
for (var i=0; i<GetPlayerCount(C4PT_User); ++i)
{