forked from Mirrors/openclonk
Fix landscape reinitialization on saved section load (#1379).
parent
73a42fef92
commit
cc0a139ff9
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@ -1431,7 +1431,7 @@ bool C4Landscape::Init(C4Group &hGroup, bool fOverloadCurrent, bool fLoadSky, bo
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{
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C4DebugRecOff DBGRECOFF;
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// if overloading, clear current
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if (fOverloadCurrent) Clear(!Game.C4S.Landscape.KeepMapCreator, fLoadSky);
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if (fOverloadCurrent) Clear(!Game.C4S.Landscape.KeepMapCreator, fLoadSky, false);
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// load it
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if (!fLandscapeModeSet) Mode=C4LSC_Exact;
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rfLoaded=true;
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