Crash Landing: Minor map and object rework.

Added some sky islands on the right to make final goal more accessible and visible.

Added some loam.

Changed some trees from Coniferous to Coniferous2.
shapetextures
Sven Eberhardt 2015-09-05 17:07:53 -04:00
parent dd690e62b9
commit c73603adfb
4 changed files with 29 additions and 27 deletions

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@ -2,34 +2,34 @@
func InitializeObjects()
{
CreateObject(Ambience);
CreateObject(Grass, 555, 550);
CreateObjectAbove(Grass, 555, 551);
CreateObjectAbove(Grass, 533, 550);
CreateObjectAbove(Grass, 1306, 706);
CreateObject(Ambience);
var Rule_BaseRespawn001 = CreateObject(Rule_BaseRespawn);
Rule_BaseRespawn001->SetInventoryTransfer(true);
Rule_BaseRespawn001->SetFreeCrew(true);
CreateObjectAbove(Tree_Coniferous, 380, 877);
CreateObjectAbove(Tree_Coniferous, 210, 875);
CreateObjectAbove(Tree_Coniferous, 207, 871);
CreateObjectAbove(Tree_Coniferous2, 562, 563);
CreateObjectAbove(Tree_Coniferous2, 519, 561);
CreateObjectAbove(Tree_Coniferous, 252, 872);
CreateObjectAbove(Tree_Coniferous, 367, 874);
CreateObjectAbove(Tree_Coniferous, 309, 871);
CreateObjectAbove(Tree_Coniferous, 179, 874);
CreateObjectAbove(Tree_Coniferous, 271, 874);
CreateObjectAbove(Tree_Coniferous, 423, 547);
CreateObjectAbove(Tree_Coniferous, 496, 560);
CreateObjectAbove(Tree_Coniferous, 322, 554);
CreateObjectAbove(Tree_Coniferous, 1339, 367);
CreateObjectAbove(Tree_Coniferous, 1357, 360);
CreateObjectAbove(Tree_Coniferous, 1393, 314);
CreateObjectAbove(Tree_Coniferous, 1304, 387);
CreateObjectAbove(Fern, 1331, 704);
CreateObjectAbove(Fern, 1468, 664);
CreateObjectAbove(Tree_Coniferous2, 347, 565);
CreateObjectAbove(Tree_Coniferous2, 422, 558);
CreateObjectAbove(Tree_Coniferous2, 1329, 384);
CreateObjectAbove(Tree_Coniferous2, 1364, 364);
CreateObjectAbove(Tree_Coniferous2, 1389, 327);
CreateObjectAbove(Tree_Coniferous2, 1295, 398);
CreateObject(Fern, 1331, 701);
CreateObject(Fern, 1468, 661);
CreateObjectAbove(Fern, 1583, 696);
var Lichen001 = CreateObjectAbove(Lichen, 1377, 696);
@ -56,10 +56,7 @@ func InitializeObjects()
CreateObjectAbove(Trunk, 1447, 682);
CreateObjectAbove(SproutBerryBush, 1286, 734);
CreateObjectAbove(Tree_Coniferous, 1297, 388);
CreateObjectAbove(SproutBerryBush, 1286, 726);
CreateObjectAbove(SproutBerryBush, 565, 861);
CreateObjectAbove(Wheat, 1345, 696);
@ -70,11 +67,10 @@ func InitializeObjects()
var Chest001 = CreateObjectAbove(Chest, 264, 1287);
var WoodenCabin001 = CreateObjectAbove(WoodenCabin, 62, 870);
WoodenCabin001->MakeInvincible();
CreateObjectAbove(Idol, 102, 871);
var Flagpole001 = CreateObjectAbove(Flagpole, 119, 872);
var Flagpole001 = CreateObject(Flagpole, 119, 838);
Flagpole001->SetNeutral(true);
var Lorry001 = CreateObject(Lorry, 76, 1290);
@ -87,11 +83,12 @@ func InitializeObjects()
var Clonk001 = CreateObjectAbove(Clonk, 556, 546);
Clonk001->SetDir(DIR_Right);
Clonk001->SetColor(0xa05000);
Clonk001->SetObjectLayer(Clonk001);
Clonk001->SetName("Gyro");
Clonk001->SetSkin(2);
Clonk001->SetDialogue("Gyro", true);
Clonk001->SetColor(0xa05000);
Clonk001->SetDialogue("Gyro",true);
CreateObject(Rock, 279, 964);
CreateObject(Rock, 469, 1213);
@ -123,7 +120,7 @@ func InitializeObjects()
CreateObject(Nugget, 369, 1282);
CreateObject(Nugget, 373, 1242);
CreateObject(Metal, 124, 1302);
CreateObjectAbove(Metal, 124, 1302);
CreateObject(Loam, 520, 947);
CreateObject(Loam, 403, 1007);
@ -138,6 +135,11 @@ func InitializeObjects()
CreateObject(Loam, 1519, 721);
CreateObject(Loam, 1348, 718);
CreateObject(Loam, 1379, 349);
CreateObject(Loam, 559, 1120);
CreateObject(Loam, 505, 850);
CreateObject(Loam, 517, 858);
CreateObject(Loam, 530, 856);
CreateObject(Loam, 476, 618);
var Wood001 = CreateObject(Wood, 518, 1078);
Wood001->SetR(35);
@ -147,9 +149,9 @@ func InitializeObjects()
CreateObjectAbove(Moss, 1357, 695);
CreateObjectAbove(Moss, 1269, 905);
CreateObject(Moss, 336, 557);
CreateObjectAbove(Moss, 336, 558);
CreateObject(Moss, 479, 553);
CreateObject(Moss, 523, 846);
CreateObjectAbove(Moss, 523, 847);
CreateObjectAbove(Crate, 155, 1302);
CreateObjectAbove(Crate, 139, 1302);