Added more producer tests

master
Mark 2018-12-21 14:05:30 +01:00
parent 2ed69b96a5
commit c6254c2512
1 changed files with 173 additions and 67 deletions

View File

@ -1,19 +1,19 @@
/**
Producer System
Unit tests for the producers system. Invokes tests by calling the
global function Test*_OnStart(int plr) and iterate through all
Unit tests for the producers system. Invokes tests by calling the
global function Test*_OnStart(int plr) and iterate through all
tests. The test is completed once Test*_Completed() returns
true. Then Test*_OnFinished() is called, to be able to reset
true. Then Test*_OnFinished() is called, to be able to reset
the scenario for the next test.
With LaunchTest(int nr) a specific test can be launched when
called during runtime. A test can be skipped by calling the
function SkipTest().
@author Maikel (unit test logic), Marky (tests)
*/
static const EXPECTED_TESTS = 15;
static const EXPECTED_TESTS = 18;
protected func Initialize()
{
@ -26,21 +26,21 @@ protected func InitializePlayer(int plr)
{
// Set zoom to full map size.
SetPlayerZoomByViewRange(plr, LandscapeWidth(), nil, PLRZOOM_Direct);
// No FoW to see everything happening.
SetFoW(false, plr);
// All players belong to the first team.
// The second team only exists for testing.
SetPlayerTeam(plr, 1);
// Move player to the start of the scenario.
GetCrew(plr)->SetPosition(120, 150);
// Some knowledge to construct a flagpole.
GetCrew(plr)->CreateContents(Hammer);
SetPlrKnowledge(plr, Flagpole);
// Add test control effect.
var effect = AddEffect("IntTestControl", nil, 100, 2);
effect.testnr = 1;
@ -68,7 +68,7 @@ global func LaunchTest(int nr)
}
// Finish the currently running test.
Call(Format("~Test%d_OnFinished", effect.testnr));
// Start the requested test by just setting the test number and setting
// Start the requested test by just setting the test number and setting
// effect.launched to false, effect will handle the rest.
effect.testnr = nr;
effect.launched = false;
@ -84,7 +84,7 @@ global func SkipTest()
return;
// Finish the previous test.
Call(Format("~Test%d_OnFinished", effect.testnr));
// Start the next test by just increasing the test number and setting
// Start the next test by just increasing the test number and setting
// effect.launched to false, effect will handle the rest.
effect.testnr++;
effect.launched = false;
@ -124,7 +124,7 @@ global func FxIntTestControlTimer(object target, proplist effect)
return -1;
}
effect.launched = true;
}
}
// Check whether the current test has been finished.
if (Call(Format("Test%d_Completed", effect.testnr)))
{
@ -146,9 +146,9 @@ global func Test1_OnStart(int plr)
{
var passed = true;
var producer = CreateObject(Foundry);
Log("Test behaviour of AddToQueue(), ClearQueue() and GetQueue()");
passed &= doTest("The queue should be empty on initialization. Got %v, expected %v.", GetLength(producer->GetQueue()), 0);
Log("****** Adding items to the queue");
@ -157,16 +157,16 @@ global func Test1_OnStart(int plr)
passed &= doTest("The queue gets filled when adding things to the queue. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
if (GetLength(producer->GetQueue()) > 0)
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 2, false);
Log("****** Queueing the same product again increases the existing queue");
producer->AddToQueue(GoldBar, 2);
passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
if (GetLength(producer->GetQueue()) > 0)
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 4, false);
Log("****** Queueing the same product again with an infinite count increases the existing queue.");
producer->AddToQueue(GoldBar, 2, true);
passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
if (GetLength(producer->GetQueue()) > 0)
@ -178,7 +178,7 @@ global func Test1_OnStart(int plr)
passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
if (GetLength(producer->GetQueue()) > 0)
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 8, false);
Log("****** Adding more items to the queue, next item should be added to the end.");
producer->AddToQueue(Loam, 4, false);
@ -188,7 +188,7 @@ global func Test1_OnStart(int plr)
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 8, false);
passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, 4, false);
}
Log("****** Adding more infinite items to the queue, next item should be added to the end.");
producer->AddToQueue(Metal, 0, true);
@ -199,9 +199,9 @@ global func Test1_OnStart(int plr)
passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, 4, false);
passed &= doTestQueueEntry(producer->GetQueue()[2], Metal, 0, true);
}
Log("****** Clearing the queue");
producer->ClearQueue();
passed &= doTest("Queue is empty. Got %d entries, expected %d.", GetLength(producer->GetQueue()), 0);
@ -230,45 +230,45 @@ global func Test2_OnStart(int plr)
producer->AddToQueue(GoldBar, amount_gold);
producer->AddToQueue(Loam, amount_loam);
producer->AddToQueue(Metal, amount_metal);
Log("Testing the behaviour of CycleQueue(), GetQueueIndex(), ModifyQueueIndex()");
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, amount_gold, false);
passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, amount_loam, false);
passed &= doTestQueueEntry(producer->GetQueue()[2], Metal, amount_metal, false);
Log("****** GetQueueIndex()");
passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 0);
passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 1);
passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 2);
passed &= doTest("The product 'Barrel' is not in the queue. Got %d, expected %d.", producer->GetQueueIndex(Barrel), nil);
Log("****** CycleQueue(), should move the first item to the end");
producer->CycleQueue();
passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 2);
passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 0);
passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 1);
Log("****** CycleQueue()");
producer->CycleQueue();
passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 1);
passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 2);
passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 0);
Log("****** CycleQueue(), queue should be in the original order again");
producer->CycleQueue();
passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 0);
passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 1);
passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 2);
Log("Testing ModifyQueueIndex()");
Log("****** Modify amount +1");
producer->ModifyQueueIndex(0, +1, nil);
passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, amount_gold + 1, false);
@ -308,17 +308,17 @@ global func Test2_OnFinished(){ return; }
global func Test3_OnStart(int plr)
{
var passed = true;
var producer = CreateObject(Foundry);
Log("Testing the behaviour of CheckComponent() and GetAvailableComponentAmount()");
Log("****** Asking amount of material that is not contained.");
passed &= doTest("Got %d, expected %d.", producer->GetAvailableComponentAmount(Metal), 0);
Log("****** Asking amount of ordinary material.");
producer->CreateContents(Ore, 3);
passed &= doTest("Got %d ore, expected %d.", producer->GetAvailableComponentAmount(Ore), 3);
@ -356,18 +356,18 @@ global func Test3_OnFinished(){ return; }
global func Test4_OnStart(int plr)
{
var passed = true;
Log("Testing the behaviour of CheckFuel()");
var producer = CreateObject(Foundry);
Log("****** Without fuel");
passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), false);
passed &= doTest("Has 100 fuel? Got %v, expected %v.", producer->CheckFuel(GoldBar, false), false);
Log("****** With single object fuel");
producer->CreateContents(Wood);
passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), true);
passed &= doTest("Has 100 fuel? Got %v, expected %v.", producer->CheckFuel(GoldBar, false), false);
@ -385,7 +385,7 @@ global func Test4_OnStart(int plr)
producer->FindContents(Wood)->RemoveObject();
Log("****** With stackable object fuel");
producer->CreateContents(Oil);
producer->FindContents(Oil)->SetStackCount(49);
passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), false);
@ -422,17 +422,17 @@ global func Test4_OnFinished(){ return; }
global func Test5_OnStart(int plr)
{
var passed = true;
var producer = CreateObject(Foundry);
Log("Testing the behaviour of ProductionCosts()");
passed &= doTest("Costs for single component object (Metal). Got %v, expected %v.", producer->ProductionCosts(Metal), [[Ore, 1, nil]]);
passed &= doTest("Costs for multi component object (Pickaxe). Got %v, expected %v.", producer->ProductionCosts(Pickaxe), [[Metal, 1, nil], [Wood, 1, nil]]);
passed &= doTest("Costs for object with liquid and fuel need (Bread). Got %v, expected %v.", producer->ProductionCosts(Bread), [[Flour, 1, nil], [Water, 50, nil]]);
passed &= doTest("Costs for object with a single substitute component (Loam). Got %v, expected %v.", producer->ProductionCosts(Loam), [[Earth, 2, Sand], [Water, 60, nil]]);
passed &= doTest("Costs for object with multiple substitute components (TeleGlove). Got %v, expected %v.", producer->ProductionCosts(TeleGlove), [[Diamond, 1, [Ruby, Amethyst]], [Metal, 2, nil]]);
producer->RemoveObject();
return passed;
}
@ -442,11 +442,11 @@ global func Test5_OnFinished(){ return; }
global func Test6_OnStart(int plr)
{
var passed = true;
Log("Testing the behavior of collection");
Log("Testing the behavior of collection");
var producer = CreateObject(Foundry);
Log("****** Collect an object that is not a component for one of the products");
// Loam: Earth, Water; Metal: Ore; GoldBar: Nugget
var item = CreateObject(Seeds);
producer->Collect(item, true);
@ -454,7 +454,7 @@ global func Test6_OnStart(int plr)
if (item) item->RemoveObject();
Log("****** Collect raw items for the products");
for (var product in producer->GetProducts())
{
var i = 0, component;
@ -467,7 +467,7 @@ global func Test6_OnStart(int plr)
i++;
}
}
Log("****** Collect items from a bucket");
var container = CreateObject(Bucket);
@ -477,7 +477,7 @@ global func Test6_OnStart(int plr)
passed &= doTest("Item can be collected. Container is %v, expected %v.", item->Contained(), producer);
if (item) item->RemoveObject();
if (container) container->RemoveObject();
Log("****** Collect items from a barrel");
container = CreateObject(Barrel);
@ -662,7 +662,7 @@ global func Test11_OnStart(int plr)
var producer = CreateObjectAbove(Foundry, 75, 160, plr);
producer->CreateContents(Ore, 5);
producer->AddToQueue(Metal, 5);
var barrelA = CreateObject(Barrel);
var barrelB = CreateObject(Barrel);
barrelA->PutLiquid("Oil", 300);
@ -713,7 +713,7 @@ global func Test12_OnStart(int plr)
passed &= (amount > 0);
if (instance) instance->RemoveObject();
}
effect.passed_test_6 = passed;
return true;
@ -754,7 +754,7 @@ global func Test13_Completed()
if (ObjectCount(Find_ID(Barrel)) == 1
&& ObjectCount(Find_ID(Wood)) == 8) return true;
return false;
}
@ -787,13 +787,13 @@ global func Test14_Completed()
var fx = GetEffect("IntTestControl", nil);
fx.timer++;
if (fx.timer >= 120)
{
FindObject(Find_ID(ToolsWorkshop))->CreateContents(Metal);
fx.timer = 100;
}
return false;
}
@ -814,7 +814,7 @@ global func Test15_OnStart(int plr)
var producer = CreateObjectAbove(Foundry, 70, 160, plr);
producer->CreateContents(Ore, 5);
producer->AddToQueue(Metal, 5);
// Power consumer: one pump.
var pump = CreateObjectAbove(Pump, 124, 160, plr);
var source = CreateObjectAbove(Pipe, 176, 292, plr);
@ -833,8 +833,7 @@ global func Test15_OnStart(int plr)
global func Test15_Completed()
{
if (ObjectCount(Find_ID(Metal)) >= 5) return true;
return false;
return ObjectCount(Find_ID(Metal)) >= 5;
}
global func Test15_OnFinished()
@ -847,6 +846,113 @@ global func Test15_OnFinished()
}
// Producer with single substitute component
global func Test16_OnStart(int plr)
{
// Producer: Foundry
var producer = CreateObjectAbove(Foundry, 75, 160, plr);
// The substitute component
producer->CreateContents(Sand, 10);
var barrel = CreateObject(Barrel);
barrel->PutLiquid(Water, 300); // contains 300 water
producer->AddToQueue(Loam, 5); // needs 300 water
producer->Collect(barrel, true);
// Log what the test is about.
Log("Objects with single substitute component (loam)");
return true;
}
global func Test16_Completed()
{
// The barrel must not be removed.
return ObjectCount(Find_ID(Loam)) >= 5
&& ObjectCount(Find_ID(Barrel)) >= 1;
}
global func Test16_OnFinished()
{
// Remove wind generator, compensator and workshop.
RemoveAll(Find_Or(Find_ID(Foundry), Find_ID(Loam), Find_ID(Barrel)));
return;
}
// Producer with mixed single substitute component
global func Test17_OnStart(int plr)
{
// Producer: Foundry
var producer = CreateObjectAbove(Foundry, 75, 160, plr);
// The substitute component, the last object should rely on 1 Earth and 1 Sand, which does not substitute here
producer->CreateContents(Earth, 5);
producer->CreateContents(Sand, 5);
var barrel = CreateObject(Barrel);
barrel->PutLiquid(Water, 300); // contains 300 water
producer->AddToQueue(Loam, 5); // needs 300 water
producer->Collect(barrel, true);
// Log what the test is about.
Log("Objects with single substitute component (loam), mixing components is not possible");
return true;
}
global func Test17_Completed()
{
var producer = FindObject(Find_ID(Foundry));
if (!producer->IsProducing())
{
producer.test_production_stopped += 1;
}
if (producer.test_production_stopped >= 35)
{
var passed = true;
passed &= doTest("There is %d loam, should be %d", ObjectCount(Find_ID(Loam)), 4);
passed &= doTest("There is %d barrel, should be %d", ObjectCount(Find_ID(Barrel)), 1);
passed &= doTest("There is %d earth, should be %d", ObjectCount(Find_ID(Earth)), 1);
passed &= doTest("There is %d sand, should be %d", ObjectCount(Find_ID(Sand)), 1);
return passed;
}
return false;
}
global func Test17_OnFinished()
{
RemoveAll(Find_Or(Find_ID(Foundry), Find_ID(Loam), Find_ID(Barrel), Find_ID(Sand), Find_ID(Earth)));
return;
}
// Producer with multiple substitute components
global func Test18_OnStart(int plr)
{
// Producer: Foundry
var producer = CreateObjectAbove(InventorsLab, 75, 160, plr);
// The substitute component, the last object should rely on 1 Earth and 1 Sand, which does not substitute here
producer->CreateContents(Metal, 6);
producer->CreateContents(Diamond);
producer->CreateContents(Ruby);
producer->CreateContents(Amethyst);
producer->AddToQueue(TeleGlove, 3);
// Log what the test is about.
Log("Objects with multiple substitute components (TeleGlove)");
return true;
}
global func Test18_Completed()
{
return ObjectCount(Find_ID(TeleGlove)) >= 3;
}
global func Test18_OnFinished()
{
RemoveAll(Find_Or(Find_ID(InventorsLab), Find_ID(TeleGlove)));
return;
}
/*-- Helper Functions --*/
global func doTest(description, returned, expected)
@ -855,7 +961,7 @@ global func doTest(description, returned, expected)
|| GetType(expected) == C4V_Array)
{
var passed = doTest(Format("Array length should be equal. %s", description), GetLength(returned), GetLength(expected));
for (var i = 0; i < GetLength(expected); ++i)
{
passed &= doTest(Format("* %s", description), returned[i], expected[i]);
@ -869,10 +975,10 @@ global func doTest(description, returned, expected)
}
var test = (returned == expected);
var predicate = "[Fail]";
if (test) predicate = "[Pass]";
Log(Format("%s %s", predicate, description), returned, expected);
return test;
}