forked from Mirrors/openclonk
Added more producer tests
parent
2ed69b96a5
commit
c6254c2512
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@ -1,19 +1,19 @@
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/**
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Producer System
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Unit tests for the producers system. Invokes tests by calling the
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global function Test*_OnStart(int plr) and iterate through all
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Unit tests for the producers system. Invokes tests by calling the
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global function Test*_OnStart(int plr) and iterate through all
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tests. The test is completed once Test*_Completed() returns
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true. Then Test*_OnFinished() is called, to be able to reset
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true. Then Test*_OnFinished() is called, to be able to reset
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the scenario for the next test.
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With LaunchTest(int nr) a specific test can be launched when
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called during runtime. A test can be skipped by calling the
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function SkipTest().
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@author Maikel (unit test logic), Marky (tests)
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*/
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static const EXPECTED_TESTS = 15;
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static const EXPECTED_TESTS = 18;
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protected func Initialize()
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{
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@ -26,21 +26,21 @@ protected func InitializePlayer(int plr)
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{
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// Set zoom to full map size.
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SetPlayerZoomByViewRange(plr, LandscapeWidth(), nil, PLRZOOM_Direct);
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// No FoW to see everything happening.
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SetFoW(false, plr);
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// All players belong to the first team.
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// The second team only exists for testing.
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SetPlayerTeam(plr, 1);
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// Move player to the start of the scenario.
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GetCrew(plr)->SetPosition(120, 150);
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// Some knowledge to construct a flagpole.
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GetCrew(plr)->CreateContents(Hammer);
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SetPlrKnowledge(plr, Flagpole);
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// Add test control effect.
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var effect = AddEffect("IntTestControl", nil, 100, 2);
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effect.testnr = 1;
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@ -68,7 +68,7 @@ global func LaunchTest(int nr)
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}
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// Finish the currently running test.
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Call(Format("~Test%d_OnFinished", effect.testnr));
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// Start the requested test by just setting the test number and setting
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// Start the requested test by just setting the test number and setting
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// effect.launched to false, effect will handle the rest.
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effect.testnr = nr;
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effect.launched = false;
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@ -84,7 +84,7 @@ global func SkipTest()
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return;
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// Finish the previous test.
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Call(Format("~Test%d_OnFinished", effect.testnr));
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// Start the next test by just increasing the test number and setting
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// Start the next test by just increasing the test number and setting
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// effect.launched to false, effect will handle the rest.
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effect.testnr++;
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effect.launched = false;
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@ -124,7 +124,7 @@ global func FxIntTestControlTimer(object target, proplist effect)
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return -1;
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}
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effect.launched = true;
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}
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}
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// Check whether the current test has been finished.
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if (Call(Format("Test%d_Completed", effect.testnr)))
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{
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@ -146,9 +146,9 @@ global func Test1_OnStart(int plr)
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{
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var passed = true;
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var producer = CreateObject(Foundry);
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Log("Test behaviour of AddToQueue(), ClearQueue() and GetQueue()");
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passed &= doTest("The queue should be empty on initialization. Got %v, expected %v.", GetLength(producer->GetQueue()), 0);
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Log("****** Adding items to the queue");
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@ -157,16 +157,16 @@ global func Test1_OnStart(int plr)
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passed &= doTest("The queue gets filled when adding things to the queue. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
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if (GetLength(producer->GetQueue()) > 0)
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 2, false);
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Log("****** Queueing the same product again increases the existing queue");
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producer->AddToQueue(GoldBar, 2);
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passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
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if (GetLength(producer->GetQueue()) > 0)
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 4, false);
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Log("****** Queueing the same product again with an infinite count increases the existing queue.");
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producer->AddToQueue(GoldBar, 2, true);
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passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
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if (GetLength(producer->GetQueue()) > 0)
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@ -178,7 +178,7 @@ global func Test1_OnStart(int plr)
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passed &= doTest("Entries stay the same. Got %d, expected %d.", GetLength(producer->GetQueue()), 1);
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if (GetLength(producer->GetQueue()) > 0)
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 8, false);
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Log("****** Adding more items to the queue, next item should be added to the end.");
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producer->AddToQueue(Loam, 4, false);
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@ -188,7 +188,7 @@ global func Test1_OnStart(int plr)
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, 8, false);
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passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, 4, false);
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}
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Log("****** Adding more infinite items to the queue, next item should be added to the end.");
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producer->AddToQueue(Metal, 0, true);
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@ -199,9 +199,9 @@ global func Test1_OnStart(int plr)
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passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, 4, false);
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passed &= doTestQueueEntry(producer->GetQueue()[2], Metal, 0, true);
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}
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Log("****** Clearing the queue");
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producer->ClearQueue();
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passed &= doTest("Queue is empty. Got %d entries, expected %d.", GetLength(producer->GetQueue()), 0);
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@ -230,45 +230,45 @@ global func Test2_OnStart(int plr)
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producer->AddToQueue(GoldBar, amount_gold);
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producer->AddToQueue(Loam, amount_loam);
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producer->AddToQueue(Metal, amount_metal);
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Log("Testing the behaviour of CycleQueue(), GetQueueIndex(), ModifyQueueIndex()");
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, amount_gold, false);
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passed &= doTestQueueEntry(producer->GetQueue()[1], Loam, amount_loam, false);
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passed &= doTestQueueEntry(producer->GetQueue()[2], Metal, amount_metal, false);
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Log("****** GetQueueIndex()");
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passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 0);
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passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 1);
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passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 2);
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passed &= doTest("The product 'Barrel' is not in the queue. Got %d, expected %d.", producer->GetQueueIndex(Barrel), nil);
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Log("****** CycleQueue(), should move the first item to the end");
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producer->CycleQueue();
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passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 2);
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passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 0);
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passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 1);
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Log("****** CycleQueue()");
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producer->CycleQueue();
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passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 1);
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passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 2);
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passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 0);
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Log("****** CycleQueue(), queue should be in the original order again");
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producer->CycleQueue();
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passed &= doTest("The product 'GoldBar' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(GoldBar), 0);
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passed &= doTest("The product 'Loam' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Loam), 1);
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passed &= doTest("The product 'Metal' has the correct index. Got %d, expected %d.", producer->GetQueueIndex(Metal), 2);
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Log("Testing ModifyQueueIndex()");
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Log("****** Modify amount +1");
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producer->ModifyQueueIndex(0, +1, nil);
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passed &= doTestQueueEntry(producer->GetQueue()[0], GoldBar, amount_gold + 1, false);
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@ -308,17 +308,17 @@ global func Test2_OnFinished(){ return; }
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global func Test3_OnStart(int plr)
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{
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var passed = true;
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var producer = CreateObject(Foundry);
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Log("Testing the behaviour of CheckComponent() and GetAvailableComponentAmount()");
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Log("****** Asking amount of material that is not contained.");
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passed &= doTest("Got %d, expected %d.", producer->GetAvailableComponentAmount(Metal), 0);
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Log("****** Asking amount of ordinary material.");
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producer->CreateContents(Ore, 3);
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passed &= doTest("Got %d ore, expected %d.", producer->GetAvailableComponentAmount(Ore), 3);
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@ -356,18 +356,18 @@ global func Test3_OnFinished(){ return; }
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global func Test4_OnStart(int plr)
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{
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var passed = true;
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Log("Testing the behaviour of CheckFuel()");
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var producer = CreateObject(Foundry);
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Log("****** Without fuel");
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passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), false);
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passed &= doTest("Has 100 fuel? Got %v, expected %v.", producer->CheckFuel(GoldBar, false), false);
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Log("****** With single object fuel");
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producer->CreateContents(Wood);
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passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), true);
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passed &= doTest("Has 100 fuel? Got %v, expected %v.", producer->CheckFuel(GoldBar, false), false);
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@ -385,7 +385,7 @@ global func Test4_OnStart(int plr)
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producer->FindContents(Wood)->RemoveObject();
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Log("****** With stackable object fuel");
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producer->CreateContents(Oil);
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producer->FindContents(Oil)->SetStackCount(49);
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passed &= doTest("Has 50 fuel? Got %v, expected %v.", producer->CheckFuel(Bread, false), false);
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@ -422,17 +422,17 @@ global func Test4_OnFinished(){ return; }
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global func Test5_OnStart(int plr)
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{
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var passed = true;
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var producer = CreateObject(Foundry);
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Log("Testing the behaviour of ProductionCosts()");
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passed &= doTest("Costs for single component object (Metal). Got %v, expected %v.", producer->ProductionCosts(Metal), [[Ore, 1, nil]]);
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passed &= doTest("Costs for multi component object (Pickaxe). Got %v, expected %v.", producer->ProductionCosts(Pickaxe), [[Metal, 1, nil], [Wood, 1, nil]]);
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passed &= doTest("Costs for object with liquid and fuel need (Bread). Got %v, expected %v.", producer->ProductionCosts(Bread), [[Flour, 1, nil], [Water, 50, nil]]);
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passed &= doTest("Costs for object with a single substitute component (Loam). Got %v, expected %v.", producer->ProductionCosts(Loam), [[Earth, 2, Sand], [Water, 60, nil]]);
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passed &= doTest("Costs for object with multiple substitute components (TeleGlove). Got %v, expected %v.", producer->ProductionCosts(TeleGlove), [[Diamond, 1, [Ruby, Amethyst]], [Metal, 2, nil]]);
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producer->RemoveObject();
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return passed;
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}
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@ -442,11 +442,11 @@ global func Test5_OnFinished(){ return; }
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global func Test6_OnStart(int plr)
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{
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var passed = true;
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Log("Testing the behavior of collection");
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Log("Testing the behavior of collection");
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var producer = CreateObject(Foundry);
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Log("****** Collect an object that is not a component for one of the products");
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// Loam: Earth, Water; Metal: Ore; GoldBar: Nugget
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var item = CreateObject(Seeds);
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producer->Collect(item, true);
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@ -454,7 +454,7 @@ global func Test6_OnStart(int plr)
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if (item) item->RemoveObject();
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Log("****** Collect raw items for the products");
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for (var product in producer->GetProducts())
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{
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var i = 0, component;
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@ -467,7 +467,7 @@ global func Test6_OnStart(int plr)
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i++;
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}
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}
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Log("****** Collect items from a bucket");
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var container = CreateObject(Bucket);
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@ -477,7 +477,7 @@ global func Test6_OnStart(int plr)
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passed &= doTest("Item can be collected. Container is %v, expected %v.", item->Contained(), producer);
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if (item) item->RemoveObject();
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if (container) container->RemoveObject();
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Log("****** Collect items from a barrel");
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container = CreateObject(Barrel);
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@ -662,7 +662,7 @@ global func Test11_OnStart(int plr)
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var producer = CreateObjectAbove(Foundry, 75, 160, plr);
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producer->CreateContents(Ore, 5);
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producer->AddToQueue(Metal, 5);
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var barrelA = CreateObject(Barrel);
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var barrelB = CreateObject(Barrel);
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barrelA->PutLiquid("Oil", 300);
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@ -713,7 +713,7 @@ global func Test12_OnStart(int plr)
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passed &= (amount > 0);
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if (instance) instance->RemoveObject();
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}
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effect.passed_test_6 = passed;
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return true;
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@ -754,7 +754,7 @@ global func Test13_Completed()
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if (ObjectCount(Find_ID(Barrel)) == 1
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&& ObjectCount(Find_ID(Wood)) == 8) return true;
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return false;
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}
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@ -787,13 +787,13 @@ global func Test14_Completed()
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var fx = GetEffect("IntTestControl", nil);
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fx.timer++;
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if (fx.timer >= 120)
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{
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FindObject(Find_ID(ToolsWorkshop))->CreateContents(Metal);
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fx.timer = 100;
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}
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return false;
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}
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@ -814,7 +814,7 @@ global func Test15_OnStart(int plr)
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var producer = CreateObjectAbove(Foundry, 70, 160, plr);
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producer->CreateContents(Ore, 5);
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producer->AddToQueue(Metal, 5);
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// Power consumer: one pump.
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var pump = CreateObjectAbove(Pump, 124, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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@ -833,8 +833,7 @@ global func Test15_OnStart(int plr)
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global func Test15_Completed()
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{
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if (ObjectCount(Find_ID(Metal)) >= 5) return true;
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return false;
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return ObjectCount(Find_ID(Metal)) >= 5;
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}
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global func Test15_OnFinished()
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@ -847,6 +846,113 @@ global func Test15_OnFinished()
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}
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// Producer with single substitute component
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global func Test16_OnStart(int plr)
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{
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// Producer: Foundry
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var producer = CreateObjectAbove(Foundry, 75, 160, plr);
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// The substitute component
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producer->CreateContents(Sand, 10);
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var barrel = CreateObject(Barrel);
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barrel->PutLiquid(Water, 300); // contains 300 water
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producer->AddToQueue(Loam, 5); // needs 300 water
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producer->Collect(barrel, true);
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// Log what the test is about.
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Log("Objects with single substitute component (loam)");
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return true;
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}
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global func Test16_Completed()
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{
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// The barrel must not be removed.
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return ObjectCount(Find_ID(Loam)) >= 5
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&& ObjectCount(Find_ID(Barrel)) >= 1;
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}
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global func Test16_OnFinished()
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{
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// Remove wind generator, compensator and workshop.
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RemoveAll(Find_Or(Find_ID(Foundry), Find_ID(Loam), Find_ID(Barrel)));
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return;
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}
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// Producer with mixed single substitute component
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global func Test17_OnStart(int plr)
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{
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// Producer: Foundry
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var producer = CreateObjectAbove(Foundry, 75, 160, plr);
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// The substitute component, the last object should rely on 1 Earth and 1 Sand, which does not substitute here
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producer->CreateContents(Earth, 5);
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producer->CreateContents(Sand, 5);
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var barrel = CreateObject(Barrel);
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barrel->PutLiquid(Water, 300); // contains 300 water
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producer->AddToQueue(Loam, 5); // needs 300 water
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producer->Collect(barrel, true);
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// Log what the test is about.
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Log("Objects with single substitute component (loam), mixing components is not possible");
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return true;
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}
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global func Test17_Completed()
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{
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var producer = FindObject(Find_ID(Foundry));
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if (!producer->IsProducing())
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{
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producer.test_production_stopped += 1;
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}
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if (producer.test_production_stopped >= 35)
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{
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var passed = true;
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passed &= doTest("There is %d loam, should be %d", ObjectCount(Find_ID(Loam)), 4);
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passed &= doTest("There is %d barrel, should be %d", ObjectCount(Find_ID(Barrel)), 1);
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passed &= doTest("There is %d earth, should be %d", ObjectCount(Find_ID(Earth)), 1);
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passed &= doTest("There is %d sand, should be %d", ObjectCount(Find_ID(Sand)), 1);
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return passed;
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}
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return false;
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}
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global func Test17_OnFinished()
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{
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RemoveAll(Find_Or(Find_ID(Foundry), Find_ID(Loam), Find_ID(Barrel), Find_ID(Sand), Find_ID(Earth)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Producer with multiple substitute components
|
||||
global func Test18_OnStart(int plr)
|
||||
{
|
||||
// Producer: Foundry
|
||||
var producer = CreateObjectAbove(InventorsLab, 75, 160, plr);
|
||||
// The substitute component, the last object should rely on 1 Earth and 1 Sand, which does not substitute here
|
||||
producer->CreateContents(Metal, 6);
|
||||
producer->CreateContents(Diamond);
|
||||
producer->CreateContents(Ruby);
|
||||
producer->CreateContents(Amethyst);
|
||||
producer->AddToQueue(TeleGlove, 3);
|
||||
|
||||
// Log what the test is about.
|
||||
Log("Objects with multiple substitute components (TeleGlove)");
|
||||
return true;
|
||||
}
|
||||
|
||||
global func Test18_Completed()
|
||||
{
|
||||
return ObjectCount(Find_ID(TeleGlove)) >= 3;
|
||||
}
|
||||
|
||||
global func Test18_OnFinished()
|
||||
{
|
||||
RemoveAll(Find_Or(Find_ID(InventorsLab), Find_ID(TeleGlove)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*-- Helper Functions --*/
|
||||
|
||||
global func doTest(description, returned, expected)
|
||||
|
@ -855,7 +961,7 @@ global func doTest(description, returned, expected)
|
|||
|| GetType(expected) == C4V_Array)
|
||||
{
|
||||
var passed = doTest(Format("Array length should be equal. %s", description), GetLength(returned), GetLength(expected));
|
||||
|
||||
|
||||
for (var i = 0; i < GetLength(expected); ++i)
|
||||
{
|
||||
passed &= doTest(Format("* %s", description), returned[i], expected[i]);
|
||||
|
@ -869,10 +975,10 @@ global func doTest(description, returned, expected)
|
|||
}
|
||||
|
||||
var test = (returned == expected);
|
||||
|
||||
|
||||
var predicate = "[Fail]";
|
||||
if (test) predicate = "[Pass]";
|
||||
|
||||
|
||||
Log(Format("%s %s", predicate, description), returned, expected);
|
||||
return test;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue