Update ObjectDistance to floats

floating-point
Julius Michaelis 2012-04-30 23:28:43 +02:00
parent f73ceb584c
commit c5ff06547b
1 changed files with 1 additions and 1 deletions

View File

@ -1326,7 +1326,7 @@ static long FnSetTransferZone(C4AulObjectContext *cthr, long iX, long iY, long i
return Game.TransferZones.Set(iX,iY,iWdt,iHgt,cthr->Obj);
}
static long FnObjectDistance(C4AulContext *cthr, C4Object *pObj2, C4Object *pObj)
static C4Real FnObjectDistance(C4AulContext *cthr, C4Object *pObj2, C4Object *pObj)
{
if (!pObj) pObj=cthr->Obj; if (!pObj || !pObj2) return 0;
return Distance(pObj->GetX(),pObj->GetY(),pObj2->GetX(),pObj2->GetY());