forked from Mirrors/openclonk
Update ObjectDistance to floats
parent
f73ceb584c
commit
c5ff06547b
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@ -1326,7 +1326,7 @@ static long FnSetTransferZone(C4AulObjectContext *cthr, long iX, long iY, long i
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return Game.TransferZones.Set(iX,iY,iWdt,iHgt,cthr->Obj);
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}
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static long FnObjectDistance(C4AulContext *cthr, C4Object *pObj2, C4Object *pObj)
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static C4Real FnObjectDistance(C4AulContext *cthr, C4Object *pObj2, C4Object *pObj)
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{
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if (!pObj) pObj=cthr->Obj; if (!pObj || !pObj2) return 0;
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return Distance(pObj->GetX(),pObj->GetY(),pObj2->GetX(),pObj2->GetY());
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