forked from Mirrors/openclonk
add liquid test which causes an error on material change
parent
c11ca2f3c6
commit
c5590d851a
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@ -281,8 +281,44 @@ global func Test3_OnFinished()
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return;
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}
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global func Test4_OnStart(int plr)
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{
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DrawMatBasin("DuroLava", 20, 120);
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var foundry = CreateObjectAbove(Foundry, 110, 160, plr);
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foundry->CreateContents(Earth, 10);
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foundry->AddToQueue(Loam, 2);
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var pump = CreateObjectAbove(Pump, 84, 160, plr);
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var source = CreateObject(Pipe, 168, 292, plr);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 240, 100, plr);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->ConnectPipeTo(foundry, PIPE_STATE_Drain);
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ScheduleCall(source, "SetPosition", 100, 0, 20, 120);
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ScheduleCall(foundry, "DoCutPipe", 200, 0, drain);
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// Log what the test is about.
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Log("Test air switching pumping materials after connection changes.");
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return true;
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}
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global func Test4_Completed()
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{
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return false;
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}
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global func Test4_OnFinished()
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{
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RemoveAll(Find_Or(Find_ID(Foundry), Find_ID(Pump), Find_ID(Loam)));
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RestoreWaterLevels();
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return;
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}
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global func Test5_OnStart(int plr)
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{
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RemoveAll(Find_ID(Rule_NoPowerNeed));
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@ -300,14 +336,14 @@ global func Test4_OnStart(int plr)
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return true;
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}
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global func Test4_Completed()
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global func Test5_Completed()
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{
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if (ObjectCount(Find_ID(DivingHelmet), Find_NoContainer()) >= 1)
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return true;
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return false;
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}
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global func Test4_OnFinished()
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global func Test5_OnFinished()
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{
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RemoveAll(Find_Or(Find_ID(DivingHelmet), Find_ID(Pump), Find_ID(Pipe), Find_ID(SteamEngine)));
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RestoreWaterLevels();
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@ -329,6 +365,13 @@ global func RestoreWaterLevels()
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return;
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}
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global func DrawMatBasin(string mat, int x, int y)
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{
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DrawMaterialQuad("Brick", x - 10, y - 10, x - 10, y + 10, x + 10, y + 10, x + 10, y - 10);
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DrawMaterialQuad(mat, x - 6, y - 6, x - 6, y + 6, x + 6, y + 6, x + 6, y - 6);
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return;
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}
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global func RemoveWater()
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{
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for (var x = 144; x <= 208 + 1; x++)
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